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Screen flickering various colors #753

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Flameopathic opened this issue Mar 7, 2024 · 0 comments
Open

Screen flickering various colors #753

Flameopathic opened this issue Mar 7, 2024 · 0 comments
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bug Something isn't working help wanted Extra attention is needed

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@Flameopathic
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Flameopathic commented Mar 7, 2024

Describe the bug

The splash screen and title screen sporadically but constantly flicker a sky blue, playing levels flicker black, and the creator flickers sometimes, much rarer than the other two.

How to reproduce the bug?

Open the game.

Screenshots/Videos

No response

What Operating System(s) were you using?

Linux

Log file

Mono path[0] = '/home/flame/Downloads/studionightly/Heaven Studio_Data/Managed'
Mono config path = '/home/flame/Downloads/studionightly/Heaven Studio_Data/MonoBleedingEdge/etc'
Preloaded 'libJoyShockLibrary.so'
Preloaded 'libStandaloneFileBrowser.so'
Display 0 'DP-3 49"': 5120x1440 (primary device).
Desktop is 5120 x 1440 @ 240 Hz
Initialize engine version: 2021.3.21f1 (1b156197d683)
[Subsystems] Discovering subsystems at path /home/flame/Downloads/studionightly/Heaven Studio_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1; jobified=0
Renderer: NVIDIA GeForce RTX 4060 Ti/PCIe/SSE2
Vendor:   NVIDIA Corporation
Version:  4.5.0 NVIDIA 545.29.02
GLES:     0
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L_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_NV_robustness_video_memory_purge GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_fd GL_NV_memory_object_sparse GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_fd GL_NV_timeline_semaphore GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_
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der_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_mesh_shader GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_primitive_shading_rate GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_representative_fragment_test GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_scissor_exclusive GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_par
titioned GL_NV_shader_texture_footprint GL_NV_shading_rate_image GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_dirty_tile_map GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_uniform_buffer_std430_layout GL_NV_vdpau_interop GL_NV_vdpau_interop2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NV_gpu_multicast GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KH
R_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
OPENGL LOG: Creating OpenGL 4.5 graphics device ; Context level  <OpenGL 4.5> ; Context handle 38584552
Begin MonoManager ReloadAssembly
- Completed reload, in  0.059 seconds
Default vsync count 0
requesting resize 1920 x 1080
resizing window to 1920 x 1080
Desktop is 5120 x 1440 @ 240 Hz
UnloadTime: 0.491252 ms
No JoyShocks found.
InputJoyshockInitializer.Initialize had no controllers to initialize.
No Joy-Con connected.
InputJoyconPairInitializer.Initialize had no controllers to initialize.
requesting resize 1920 x 1080
resizing window to 1920 x 1080
Desktop is 5120 x 1440 @ 240 Hz
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
Unloading 391 unused Assets to reduce memory usage. Loaded Objects now: 2231.
Total: 0.853111 ms (FindLiveObjects: 0.064790 ms CreateObjectMapping: 0.026797 ms MarkObjects: 0.690698 ms  DeleteObjects: 0.070688 ms)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.701316 ms
Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 3859.
Total: 1.270572 ms (FindLiveObjects: 0.107477 ms CreateObjectMapping: 0.054041 ms MarkObjects: 1.088942 ms  DeleteObjects: 0.019953 ms)

Assigning controller: Mouse
Assigning controller: Keyboard
Gdk-Message: 20:18:42.807: Unable to load col-resize from the cursor theme
Gdk-Message: 20:18:42.807: Unable to load col-resize from the cursor theme
Gdk-Message: 20:18:42.807: Unable to load col-resize from the cursor theme
Gdk-Message: 20:18:42.807: Unable to load col-resize from the cursor theme
Gdk-Message: 20:18:42.807: Unable to load col-resize from the cursor theme
Gdk-Message: 20:18:42.807: Unable to load col-resize from the cursor theme
Gdk-Message: 20:18:42.808: Unable to load progress from the cursor theme
Gdk-Message: 20:18:42.811: Unable to load col-resize from the cursor theme
Gdk-Message: 20:18:42.822: Unable to load col-resize from the cursor theme
Gdk-Message: 20:18:44.607: Unable to load col-resize from the cursor theme
Gdk-Message: 20:18:46.016: Unable to load col-resize from the cursor theme
Gdk-Message: 20:18:46.541: Unable to load progress from the cursor theme
Gdk-Message: 20:18:46.541: Unable to load progress from the cursor theme
Gdk-Message: 20:18:50.111: Unable to load progress from the cursor theme
Gdk-Message: 20:18:50.111: Unable to load progress from the cursor theme
Gdk-Message: 20:18:51.071: Unable to load progress from the cursor theme
Gdk-Message: 20:18:51.071: Unable to load progress from the cursor theme
Gdk-Message: 20:18:52.144: Unable to load progress from the cursor theme
Gdk-Message: 20:18:52.144: Unable to load progress from the cursor theme
Gdk-Message: 20:18:52.811: Unable to load progress from the cursor theme
Gdk-Message: 20:18:52.811: Unable to load progress from the cursor theme
Gdk-Message: 20:18:53.471: Unable to load progress from the cursor theme
Gdk-Message: 20:18:53.471: Unable to load progress from the cursor theme
Imported RIQ successfully!
Detected "v1" riq (RiqBeatmapData)
Running beatmap update handlers
Preprocessing beatmap...
Running entity update handlers
Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 3873.
Total: 1.715260 ms (FindLiveObjects: 0.107034 ms CreateObjectMapping: 0.071796 ms MarkObjects: 1.507905 ms  DeleteObjects: 0.028315 ms)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.814455 ms
Imported RIQ successfully!
Detected "v1" riq (RiqBeatmapData)
Running beatmap update handlers
Preprocessing beatmap...
Running entity update handlers
loaded song
ASYNC loading assetbundles for game trickClass
ASYNC loading assetbundles for game trickClass
ASYNC loading assetbundles for game trickClass
Preloading 1 games
waiting for overlays
Create TimingDisplayComponent
Create SkillStarComponent
Create SectionComponent
Unloading 529 unused Assets to reduce memory usage. Loaded Objects now: 5062.
Total: 2.405432 ms (FindLiveObjects: 0.165076 ms CreateObjectMapping: 0.106072 ms MarkObjects: 1.943404 ms  DeleteObjects: 0.190426 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 1)
waiting for beatmap
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 5063.
Total: 1.787685 ms (FindLiveObjects: 0.134437 ms CreateObjectMapping: 0.058899 ms MarkObjects: 1.590411 ms  DeleteObjects: 0.003764 ms)

waiting for audio
waiting for minigames
Discord Rich Presence temporarily disabled
Playing at 0
Killing all sounds
Section Pre-Chorus started
end
Last playthrough had a dsp (audio) drift of -0.0108206666666673.
Consider increasing audio buffer size if audio distortion was present.
Killing all sounds
Unloading 2 Unused Serialized files (Serialized files now loaded: 1)
Game noGame not found, using noGame
Unloading 13 unused Assets to reduce memory usage. Loaded Objects now: 5080.
Total: 2.559386 ms (FindLiveObjects: 0.172706 ms CreateObjectMapping: 0.086350 ms MarkObjects: 2.266346 ms  DeleteObjects: 0.033706 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 5080.
Total: 2.318650 ms (FindLiveObjects: 0.129681 ms CreateObjectMapping: 0.045729 ms MarkObjects: 2.138726 ms  DeleteObjects: 0.004246 ms)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.171539 ms
Unloading 711 unused Assets to reduce memory usage. Loaded Objects now: 3752.
Total: 4.098419 ms (FindLiveObjects: 0.130940 ms CreateObjectMapping: 0.077514 ms MarkObjects: 3.642230 ms  DeleteObjects: 0.247530 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 3767.
Total: 3.669582 ms (FindLiveObjects: 0.107322 ms CreateObjectMapping: 0.049879 ms MarkObjects: 3.509239 ms  DeleteObjects: 0.002972 ms)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.593635 ms
Unloading 85 unused Assets to reduce memory usage. Loaded Objects now: 4109.
Total: 3.372802 ms (FindLiveObjects: 0.123665 ms CreateObjectMapping: 0.065771 ms MarkObjects: 2.475032 ms  DeleteObjects: 0.708105 ms)

Assigning controller: Keyboard

RIQ file

No response

Extra files

No response

Additional context

NixOS, Hyprland. Running through steam-run. NVIDIA machine.
Edit: On nightly build so input works

@Flameopathic Flameopathic added the bug Something isn't working label Mar 7, 2024
@minenice55 minenice55 added the help wanted Extra attention is needed label Mar 7, 2024
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