Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[Linux] [Fixed in alpha] in version 1.01, the start screen does not register my inputs #659

Open
idkagithubusername opened this issue Jan 27, 2024 · 9 comments
Labels
bug Something isn't working fixed-future issue has been fixed for a future release

Comments

@idkagithubusername
Copy link

Describe the bug

on the "press any key" screen, no matter what keys i press, the game will not progress, making me stuck in the start screen.

How to reproduce the bug?

run the game, use keyboard at start screen

Screenshots/Videos

No response

What Operating System(s) were you using?

Linux

Log file

Mono path[0] = '/home/f/Downloads/StandaloneLinux64/Heaven Studio_Data/Managed'
Mono config path = '/home/f/Downloads/StandaloneLinux64/Heaven Studio_Data/MonoBleedingEdge/etc'
Preloaded 'libStandaloneFileBrowser.so'
Unable to preload the following plugins:
	libJoyShockLibrary.so
Display 0 '0': 1366x768 (primary device).
Plugins: Couldn't open /home/f/Downloads/StandaloneLinux64/Heaven Studio_Data/Plugins/libJoyShockLibrary.so, error: libhidapi-hidraw.so.0: cannot open shared object file: No such file or directory
Plugins: Couldn't open /home/f/Downloads/StandaloneLinux64/Heaven Studio_Data/Plugins/libJoyShockLibrary.so, error: libhidapi-hidraw.so.0: cannot open shared object file: No such file or directory
Desktop is 1366 x 768 @ 60 Hz
Initialize engine version: 2021.3.21f1 (1b156197d683)
[Subsystems] Discovering subsystems at path /home/f/Downloads/StandaloneLinux64/Heaven Studio_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1; jobified=0
Renderer: Mesa Intel(R) HD Graphics 4000 (IVB GT2)
Vendor:   Intel
Version:  4.2 (Core Profile) Mesa 23.0.4-0ubuntu1~22.04.1
GLES:     0
 GL_3DFX_texture_compression_FXT1 GL_AMD_conservative_depth GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_trinary_minmax GL_AMD_texture_texture4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indir
ect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture G
L_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_spirv_extensions GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map_array GL_ARB_texture_filter_anisotropic GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels 
GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ATI_blend_equation_separate GL_ATI_texture_float GL_EXT_EGL_image_storage GL_EXT_EGL_sync GL_EXT_abgr GL_EXT_blend_equation_separate GL_EXT_debug_label GL_EXT_demote_to_helper_invocation GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_memory_object
 GL_EXT_memory_object_fd GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_semaphore GL_EXT_semaphore_fd GL_EXT_shader_framebuffer_fetch_non_coherent GL_EXT_shader_integer_mix GL_EXT_shader_samples_identical GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_multimode_draw_arrays GL_INTEL_blackhole_render GL_INTEL_performance_query GL_KHR_blend_equation_advanced GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_parallel_shader_compile GL_KHR_texture_compression_astc_ldr GL_KHR_texture_compression_astc_sliced_3d GL_MESA_p
ack_invert GL_MESA_shader_integer_functions GL_MESA_texture_signed_rgba GL_NV_alpha_to_coverage_dither_control GL_NV_compute_shader_derivatives GL_NV_conditional_render GL_NV_copy_image GL_NV_depth_clamp GL_NV_packed_depth_stencil GL_NV_texture_barrier GL_OES_EGL_image GL_S3_s3tc
OPENGL LOG: Creating OpenGL 4.2 graphics device ; Context level  <OpenGL 4.2> ; Context handle 37898528
Begin MonoManager ReloadAssembly
- Completed reload, in  0.143 seconds
Default vsync count 0
requesting resize 1366 x 699
resizing window to 1366 x 699
Desktop is 1366 x 768 @ 60 Hz
UnloadTime: 2.540815 ms
Fallback handler could not load library /home/f/Downloads/StandaloneLinux64/Heaven Studio_Data/MonoBleedingEdge/x86_64/JoyShockLibrary
Fallback handler could not load library /home/f/Downloads/StandaloneLinux64/Heaven Studio_Data/MonoBleedingEdge/x86_64/libJoyShockLibrary.so
Fallback handler could not load library /home/f/Downloads/StandaloneLinux64/Heaven Studio_Data/MonoBleedingEdge/x86_64/libJoyShockLibrary.so
Fallback handler could not load library /home/f/Downloads/StandaloneLinux64/Heaven Studio_Data/MonoBleedingEdge/x86_64/JoyShockLibrary
Fallback handler could not load library /home/f/Downloads/StandaloneLinux64/Heaven Studio_Data/MonoBleedingEdge/x86_64/libJoyShockLibrary
Fallback handler could not load library /home/f/Downloads/StandaloneLinux64/Heaven Studio_Data/MonoBleedingEdge/x86_64/libJoyShockLibrary.so
Fallback handler could not load library /home/f/Downloads/StandaloneLinux64/Heaven Studio_Data/MonoBleedingEdge/x86_64/libJoyShockLibrary.so
Fallback handler could not load library /home/f/Downloads/StandaloneLinux64/Heaven Studio_Data/MonoBleedingEdge/x86_64/libJoyShockLibrary
Fallback handler could not load library /home/f/Downloads/StandaloneLinux64/Heaven Studio_Data/MonoBleedingEdge/x86_64/JoyShockLibrary
Fallback handler could not load library /home/f/Downloads/StandaloneLinux64/Heaven Studio_Data/MonoBleedingEdge/x86_64/libJoyShockLibrary.so
Fallback handler could not load library /home/f/Downloads/StandaloneLinux64/Heaven Studio_Data/MonoBleedingEdge/x86_64/libJoyShockLibrary.so
Fallback handler could not load library /home/f/Downloads/StandaloneLinux64/Heaven Studio_Data/MonoBleedingEdge/x86_64/JoyShockLibrary
Fallback handler could not load library /home/f/Downloads/StandaloneLinux64/Heaven Studio_Data/MonoBleedingEdge/x86_64/libJoyShockLibrary
Fallback handler could not load library /home/f/Downloads/StandaloneLinux64/Heaven Studio_Data/MonoBleedingEdge/x86_64/libJoyShockLibrary.so
Fallback handler could not load library /home/f/Downloads/StandaloneLinux64/Heaven Studio_Data/MonoBleedingEdge/x86_64/libJoyShockLibrary.so
Fallback handler could not load library /home/f/Downloads/StandaloneLinux64/Heaven Studio_Data/MonoBleedingEdge/x86_64/libJoyShockLibrary
DllNotFoundException: JoyShockLibrary assembly:<unknown assembly> type:<unknown type> member:(null)
  at (wrapper managed-to-native) JSL.JslSetCallback(JSL/EventCallback)
  at HeavenStudio.InputSystem.InputJoyshock.JslEventInit () [0x00000] in <2d804af34d734dbabfbb9995dc96fcd5>:0 
  at HeavenStudio.InputSystem.Loaders.InputJoyshockInitializer.Initialize () [0x00031] in <2d804af34d734dbabfbb9995dc96fcd5>:0 
  at HeavenStudio.PlayerInput.InitInputControllers () [0x0001a] in <2d804af34d734dbabfbb9995dc96fcd5>:0 
  at HeavenStudio.GlobalGameManager.Init () [0x00149] in <2d804af34d734dbabfbb9995dc96fcd5>:0 

requesting resize 1920 x 1080
resizing window to 1920 x 1080
Desktop is 1366 x 768 @ 60 Hz
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
Unloading 391 unused Assets to reduce memory usage. Loaded Objects now: 2201.
Total: 4.785024 ms (FindLiveObjects: 0.410184 ms CreateObjectMapping: 0.359424 ms MarkObjects: 3.507575 ms  DeleteObjects: 0.506329 ms)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 12.712540 ms
Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 3833.
Total: 7.296691 ms (FindLiveObjects: 0.211786 ms CreateObjectMapping: 0.135999 ms MarkObjects: 6.428987 ms  DeleteObjects: 0.517936 ms)

Disconnecting JoyShocks...
Fallback handler could not load library /home/f/Downloads/StandaloneLinux64/Heaven Studio_Data/MonoBleedingEdge/x86_64/JoyShockLibrary
Fallback handler could not load library /home/f/Downloads/StandaloneLinux64/Heaven Studio_Data/MonoBleedingEdge/x86_64/libJoyShockLibrary.so
Fallback handler could not load library /home/f/Downloads/StandaloneLinux64/Heaven Studio_Data/MonoBleedingEdge/x86_64/libJoyShockLibrary.so
Fallback handler could not load library /home/f/Downloads/StandaloneLinux64/Heaven Studio_Data/MonoBleedingEdge/x86_64/JoyShockLibrary
Fallback handler could not load library /home/f/Downloads/StandaloneLinux64/Heaven Studio_Data/MonoBleedingEdge/x86_64/libJoyShockLibrary
Fallback handler could not load library /home/f/Downloads/StandaloneLinux64/Heaven Studio_Data/MonoBleedingEdge/x86_64/libJoyShockLibrary.so
Fallback handler could not load library /home/f/Downloads/StandaloneLinux64/Heaven Studio_Data/MonoBleedingEdge/x86_64/libJoyShockLibrary.so
Fallback handler could not load library /home/f/Downloads/StandaloneLinux64/Heaven Studio_Data/MonoBleedingEdge/x86_64/libJoyShockLibrary
DllNotFoundException: JoyShockLibrary assembly:<unknown assembly> type:<unknown type> member:(null)
  at (wrapper managed-to-native) JSL.JslSetCallback(JSL/EventCallback)
  at HeavenStudio.InputSystem.Loaders.InputJoyshockInitializer.DisposeJoyshocks () [0x00037] in <2d804af34d734dbabfbb9995dc96fcd5>:0 
  at HeavenStudio.PlayerInput.CleanUp () [0x00009] in <2d804af34d734dbabfbb9995dc96fcd5>:0 
  at HeavenStudio.GlobalGameManager.OnQuitting () [0x00011] in <2d804af34d734dbabfbb9995dc96fcd5>:0 
  at UnityEngine.Application.Internal_ApplicationQuit () [0x0000d] in <6328b00c1acf464b8e65941bc42c4872>:0 

Setting up 2 worker threads for Enlighten.
Memory Statistics:
[ALLOC_TEMP_TLS] TLS Allocator
  StackAllocators : 
    [ALLOC_TEMP_MAIN]
      Peak usage frame count: [2.0 KB-4.0 KB]: 1542 frames, [32.0 KB-64.0 KB]: 1281 frames, [64.0 KB-128.0 KB]: 1 frames, [128.0 KB-256.0 KB]: 1 frames, [256.0 KB-0.5 MB]: 1 frames, [2.0 MB-4.0 MB]: 1 frames
      Initial Block Size 4.0 MB
      Current Block Size 4.0 MB
      Peak Allocated Bytes 2.1 MB
      Overflow Count 0
    [ALLOC_TEMP_Loading.AsyncRead]
      Initial Block Size 64.0 KB
      Current Block Size 64.0 KB
      Peak Allocated Bytes 128 B
      Overflow Count 0
    [ALLOC_TEMP_Loading.PreloadManager]
      Initial Block Size 256.0 KB
      Current Block Size 504.0 KB
      Peak Allocated Bytes 486.7 KB
      Overflow Count 14
    [ALLOC_TEMP_Background Job.Worker 8]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 0 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 9]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 0 B
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 0]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 15.0 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 10]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 0 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 14]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 0 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 6]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 0 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 12]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 0 B
      Overflow Count 0
    [ALLOC_TEMP_EnlightenWorker] x 2
      Initial Block Size 64.0 KB
      Current Block Size 64.0 KB
      Peak Allocated Bytes 0 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 15]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 0 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 1]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 0 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 2]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 0 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 7]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 0 B
      Overflow Count 0
    [ALLOC_TEMP_UnityGfxDeviceWorker]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 16.7 KB
      Overflow Count 0
    [ALLOC_TEMP_AssetGarbageCollectorHelper] x 3
      Initial Block Size 64.0 KB
      Current Block Size 64.0 KB
      Peak Allocated Bytes 0 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 5]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 0 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 13]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 0 B
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 1]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 15.0 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 2]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 15.0 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 3]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 0 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 11]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 0 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 0]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 0 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 4]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 0 B
      Overflow Count 0
    [ALLOC_TEMP_BatchDeleteObjects]
      Initial Block Size 64.0 KB
      Current Block Size 64.0 KB
      Peak Allocated Bytes 0 B
      Overflow Count 0
[ALLOC_DEFAULT] Dual Thread Allocator
  Peak main deferred allocation count 556
    [ALLOC_BUCKET]
      Large Block size 4.0 MB
      Used Block count 1
      Peak Allocated bytes 4.0 MB
      Failed Allocations. Bucket layout:
        16B: 22 Subsections = 22528 buckets. Failed count: 16463
        32B: 7 Subsections = 3584 buckets. Failed count: 5915
        48B: 35 Subsections = 11946 buckets. Failed count: 29151
        64B: 132 Subsections = 33792 buckets. Failed count: 15338
        80B: 54 Subsections = 11059 buckets. Failed count: 3209
        96B: 3 Subsections = 512 buckets. Failed count: 360
        112B: 2 Subsections = 292 buckets. Failed count: 556
        128B: 1 Subsections = 128 buckets. Failed count: 2336
    [ALLOC_DEFAULT_MAIN]
      Peak usage frame count: [16.0 MB-32.0 MB]: 2827 frames
      Requested Block Size 16.0 MB
      Peak Block count 2
      Peak Allocated memory 19.9 MB
      Peak Large allocation bytes 0 B
    [ALLOC_DEFAULT_THREAD]
      Peak usage frame count: [16.0 MB-32.0 MB]: 2827 frames
      Requested Block Size 16.0 MB
      Peak Block count 1
      Peak Allocated memory 19.1 MB
      Peak Large allocation bytes 16.0 MB
[ALLOC_TEMP_JOB_1_FRAME]
  Initial Block Size 2.0 MB
  Used Block Count 1
  Overflow Count (too large) 0
  Overflow Count (full) 0
[ALLOC_TEMP_JOB_2_FRAMES]
  Initial Block Size 2.0 MB
  Used Block Count 1
  Overflow Count (too large) 0
  Overflow Count (full) 0
[ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
  Initial Block Size 2.0 MB
  Used Block Count 2
  Overflow Count (too large) 0
  Overflow Count (full) 0
[ALLOC_TEMP_JOB_ASYNC (Background)]
  Initial Block Size 1.0 MB
  Used Block Count 3
  Overflow Count (too large) 0
  Overflow Count (full) 0
[ALLOC_GFX] Dual Thread Allocator
  Peak main deferred allocation count 8
    [ALLOC_BUCKET]
      Large Block size 4.0 MB
      Used Block count 1
      Peak Allocated bytes 4.0 MB
      Failed Allocations. Bucket layout:
        16B: 22 Subsections = 22528 buckets. Failed count: 16463
        32B: 7 Subsections = 3584 buckets. Failed count: 5915
        48B: 35 Subsections = 11946 buckets. Failed count: 29151
        64B: 132 Subsections = 33792 buckets. Failed count: 15338
        80B: 54 Subsections = 11059 buckets. Failed count: 3209
        96B: 3 Subsections = 512 buckets. Failed count: 360
        112B: 2 Subsections = 292 buckets. Failed count: 556
        128B: 1 Subsections = 128 buckets. Failed count: 2336
    [ALLOC_GFX_MAIN]
      Peak usage frame count: [1.0 MB-2.0 MB]: 2826 frames, [2.0 MB-4.0 MB]: 1 frames
      Requested Block Size 16.0 MB
      Peak Block count 1
      Peak Allocated memory 2.7 MB
      Peak Large allocation bytes 0 B
    [ALLOC_GFX_THREAD]
      Peak usage frame count: [4.0 MB-8.0 MB]: 2827 frames
      Requested Block Size 16.0 MB
      Peak Block count 1
      Peak Allocated memory 5.1 MB
      Peak Large allocation bytes 0 B
[ALLOC_CACHEOBJECTS] Dual Thread Allocator
  Peak main deferred allocation count 497
    [ALLOC_BUCKET]
      Large Block size 4.0 MB
      Used Block count 1
      Peak Allocated bytes 4.0 MB
      Failed Allocations. Bucket layout:
        16B: 22 Subsections = 22528 buckets. Failed count: 16463
        32B: 7 Subsections = 3584 buckets. Failed count: 5915
        48B: 35 Subsections = 11946 buckets. Failed count: 29151
        64B: 132 Subsections = 33792 buckets. Failed count: 15338
        80B: 54 Subsections = 11059 buckets. Failed count: 3209
        96B: 3 Subsections = 512 buckets. Failed count: 360
        112B: 2 Subsections = 292 buckets. Failed count: 556
        128B: 1 Subsections = 128 buckets. Failed count: 2336
    [ALLOC_CACHEOBJECTS_MAIN]
      Peak usage frame count: [8.0 MB-16.0 MB]: 2827 frames
      Requested Block Size 4.0 MB
      Peak Block count 2
      Peak Allocated memory 14.4 MB
      Peak Large allocation bytes 9.7 MB
    [ALLOC_CACHEOBJECTS_THREAD]
      Peak usage frame count: [2.0 MB-4.0 MB]: 1529 frames, [4.0 MB-8.0 MB]: 1298 frames
      Requested Block Size 4.0 MB
      Peak Block count 2
      Peak Allocated memory 4.7 MB
      Peak Large allocation bytes 0 B
[ALLOC_TYPETREE] Dual Thread Allocator
  Peak main deferred allocation count 0
    [ALLOC_BUCKET]
      Large Block size 4.0 MB
      Used Block count 1
      Peak Allocated bytes 4.0 MB
      Failed Allocations. Bucket layout:
        16B: 22 Subsections = 22528 buckets. Failed count: 16463
        32B: 7 Subsections = 3584 buckets. Failed count: 5915
        48B: 35 Subsections = 11946 buckets. Failed count: 29151
        64B: 132 Subsections = 33792 buckets. Failed count: 15338
        80B: 54 Subsections = 11059 buckets. Failed count: 3209
        96B: 3 Subsections = 512 buckets. Failed count: 360
        112B: 2 Subsections = 292 buckets. Failed count: 556
        128B: 1 Subsections = 128 buckets. Failed count: 2336
    [ALLOC_TYPETREE_MAIN]
      Peak usage frame count: [16.0 KB-32.0 KB]: 1545 frames, [32.0 KB-64.0 KB]: 1282 frames
      Requested Block Size 2.0 MB
      Peak Block count 1
      Peak Allocated memory 38.2 KB
      Peak Large allocation bytes 0 B
    [ALLOC_TYPETREE_THREAD]
      Peak usage frame count: [8.0 KB-16.0 KB]: 2827 frames
      Requested Block Size 2.0 MB
      Peak Block count 1
      Peak Allocated memory 10.0 KB
      Peak Large allocation bytes 0 B

RIQ file

No response

Extra files

No response

Additional context

I am on linux mint 21.2 xfce

@idkagithubusername idkagithubusername added the bug Something isn't working label Jan 27, 2024
@Nikola-Em
Copy link

I'm experiencing the same issue, also on Linux Mint 21.

Downloading the .exe file and running that with wine makes it possible to get into the main menu, but either changing the screen resolution or selecting a file to play both make it so that no inputs register again.

@minenice55
Copy link
Collaborator

fixed for upcoming patch

@BeeFox-sys
Copy link

Confirmed for Debian 12

@CodingQuak
Copy link

also experiencing this bug on Linux Mint 21.3 Cinnamon

@dominguel
Copy link

Seconded for Mint 21.3 xfce, surprised to see this reported so quickly.

@minenice55
Copy link
Collaborator

Seconded for Mint 21.3 xfce, surprised to see this reported so quickly.

yeah so quick it's been fixed in the alpha / nightly builds for about a day now
(test out those builds and lmk if it works I've already been told that this has been fixed there)

@gumbucc
Copy link

gumbucc commented Feb 5, 2024

happening to me too!

@patataofcourse patataofcourse changed the title in version 1.01, the start screen does not register my inputs [Linux] [Fixed in alpha] in version 1.01, the start screen does not register my inputs Feb 5, 2024
@BeeFox-sys
Copy link

yeah so quick it's been fixed in the alpha / nightly builds for about a day now (test out those builds and lmk if it works I've already been told that this has been fixed there)

These builds work on Debian 12

@macccorehenni
Copy link

This would be good to know with a mention on the itch page

@minenice55 minenice55 added the fixed-future issue has been fixed for a future release label Mar 4, 2024
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
bug Something isn't working fixed-future issue has been fixed for a future release
Projects
None yet
Development

No branches or pull requests

8 participants