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Add screen reader compatibility, accessibility for the blind #654
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I am completely visually impaired, too, and I played rhythm heaven megamix and finished this. Azure has a god idea, I like this. |
I'll check out the suggested plugins, they don't seem to support Linux so implementing this will only happen for Windows and Mac |
Oh I'm sorry! it is quite functional since other accessibility projects use them. |
hey! this project has so much potential to be completely accessible to blind players indeed! rhythm heaven is one of my favorite games, I've played the versionn for GBA and 3ds on the consoles, and the wii version with the use of emulators, but unfortunately we had to memorise all the menus, so it wasn't the best experience for those without sighted help, or by using an external resource like a FAQ with text instructions to get to the desired options. |
@matrheine I'm just as excited as you! let's go together |
In my head I've always hated on Sick Beats for being visuals-dependent (a few others might be iffy too but this is the one that I think of first), so I'm curious how that one makes itself playable! ^-^ |
sick beats in megamix does actually use distinct audio cues for different number of skipped directions though we could differentiate the cues a bit more |
@minenice55 and @blank3times |
Well. This game, the sick beats, when playing, indicates in what side the virus appears, according of stereo sonds, in right or left of speakers. |
Hello. |
Hi there. I'm a blind individual who loves any game that is rhythm related, such as beat star and other bop it stile games in the like. |
Is there any update for this? |
1 similar comment
Is there any update for this? |
screen reader support (as well as other languages and translations) are planned for release 2.0 at the latest, though there's a possibility it could come sooner. we're trying to figure out the best way to do it |
OK! this is amazing!! I'm very happy!❤ |
I am also happy that they are thinking about accessibility and this advancement in the game will allow many people with disabilities to be included in the game. |
of course! we'll post updates here 🙏 |
Alright, finally getting started on this. 2024-05-06.22-31-12.mp4As I work on this, any feedback would be incredibly helpful and appreciated! Leave feedback and suggestions here, or in our Discord server, in the "feature development" forum, in the "localization & screen reader support" post. Here's an invite to the server: https://discord.gg/rheavenstudio The more feedback I get, the better I can make it, so please don't hesitate to reach out! The more people testing, the better :) |
@ThatZeoGal Is there already a trial version for this? |
Also, don't forget to add support for NVDA Screen Reader |
@ThatZeoGal I'm ...not sure what I'm looking at. Is that TTS generated by the game somehow? |
No trial version yet, but i’ll work on it :) |
Yes, the TTS (in the video is Apple’s VoiceOver) is from a screen reader system for blind and visually impaired users to use the game! |
Makes sense. If this is Unity I'm assuming you're using UAP? That should neatly interface with crossplatform screen readers. So you should be all good there ... if you are using the very Apple-specific Unity support we saw released last year though this will likely not work on Windows yet as is :) |
yes, this is UAP |
@ThatZeoGal It's awesome that you're adding mac support! However, don't forget Windows, which is the main operating system for many people, including me! If you want to release a test version in the future, don't forget to add me to the test repository as a collaborator or send me the drive link or another platform for us to download to test, I'll be here! |
The plugin i’m using, UAP, supports windows and mac (and linux i think) along with third-party screen readers like NVDA |
This is amazing, I can't wait for a playable demo or one that I can hear in action |
Is your feature request related to a problem? Please describe.
I can navigate through the menus with the sounds when I move the keys, but knowing which option I'm on is difficult.
Describe your suggestion
My suggestion is the following: add full support for the NVDA screen reader and using the Unity UI library, more details below
Describe alternatives you've considered
No response
Additional context
Thanks to my friends for considering accessibility as a resource, and I wish you success in the project!
If you want a Portuguese translation of the program, please, I'm here to help!
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