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LogSourceControl: Error: Can't find directory path for file :D:/Softwares/Epic/UE_5.2/Engine/Plugins/Interchange/Runtime/Content/gltf/MaterialInstances_MR/MI_Opaque_Unlit_TS.uasset
LogSourceControl: Error: Can't find directory path for file :D:/Softwares/Epic/UE_5.2/Engine/Plugins/Enterprise/DatasmithContent/Content/Materials/Water/MI_Pool_01.uasset
LogSourceControl: Error: Can't find directory path for file :D:/Softwares/Epic/UE_5.2/Engine/Plugins/Enterprise/DatasmithContent/Content/Materials/Water/MI_Pool_02.uasset
LogSourceControl: Error: Can't find directory path for file :D:/Softwares/Epic/UE_5.2/Engine/Content/OpenWorldTemplate/LandscapeMaterial/MI_ProcGrid.uasset
LogSourceControl: Error: Can't find directory path for file :D:/Softwares/Epic/UE_5.2/Engine/Content/VREditor/BasicMeshes/MI_Pyramid_01.uasset
LogSourceControl: Error: Can't find directory path for file :D:/Softwares/Epic/UE_5.2/Engine/Content/EditorMeshes/Camera/MI_RailRig.uasset
LogSourceControl: Error: Can't find directory path for file :D:/Softwares/Epic/UE_5.2/Engine/Plugins/Interchange/Runtime/Content/gltf/MaterialInstances_MR/MI_Opaque_Unlit_TS.uasset
LogSourceControl: Error: Can't find directory path for file :D:/Softwares/Epic/UE_5.2/Engine/Plugins/Enterprise/DatasmithContent/Content/Materials/Water/MI_Pool_01.uasset
LogSourceControl: Error: Can't find directory path for file :D:/Softwares/Epic/UE_5.2/Engine/Plugins/Enterprise/DatasmithContent/Content/Materials/Water/MI_Pool_02.uasset
LogSourceControl: Error: Can't find directory path for file :D:/Softwares/Epic/UE_5.2/Engine/Content/OpenWorldTemplate/LandscapeMaterial/MI_ProcGrid.uasset
LogSourceControl: Error: Can't find directory path for file :D:/Softwares/Epic/UE_5.2/Engine/Content/VREditor/BasicMeshes/MI_Pyramid_01.uasset
LogSourceControl: Error: Can't find directory path for file :D:/Softwares/Epic/UE_5.2/Engine/Content/EditorMeshes/Camera/MI_RailRig.uasset
I found this is caused by this function. the plugin subfolder is a git repo means that the plugin subfolder must be a git repo?
/** * Modify the repo root if all selected files are in a plugin subfolder, and the plugin subfolder is a git repo * This supports the case where each plugin is a sub module*/voidUpdateRepositoryRootIfSubmodule(const TArray<FString>& AbsoluteFilePaths);
The text was updated successfully, but these errors were encountered:
I get
"LogSourceControl: Error: Can't find directory path for file :/Temp/Untitled_1"
whenever I add a new level/map. As soon as the map is saved, the errors cease. Seems related? I am using version 3.15 of the plugin.
Here is a video to display how to repeat the bug. Choose a asset file in map.
error
I found this is caused by this function.
the plugin subfolder is a git repo
means that the plugin subfolder must be a git repo?The text was updated successfully, but these errors were encountered: