diff --git a/CHANGELOG.md b/CHANGELOG.md index b9a658e8..54b362c1 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -41,7 +41,7 @@ generate in an area where it previously did not (resulting in a chunk border). ## [Unreleased] ### Added - +- Re-added biome blending, which was previously removed by accident, resulting in blocky biome transitions (notably around beaches). ### Changed diff --git a/biome-providers/presets/default.yml b/biome-providers/presets/default.yml index 40763e0c..60010c38 100644 --- a/biome-providers/presets/default.yml +++ b/biome-providers/presets/default.yml @@ -8,8 +8,9 @@ biomes: resolution: 2 initial-size: 10 blend: + amplitude: 1.5 sampler: - type: CONSTANT # handled by palette blending + type: WHITE_NOISE pipeline: # --- # Source diff --git a/pack.yml b/pack.yml index ca0f811e..99e256a5 100644 --- a/pack.yml +++ b/pack.yml @@ -1,5 +1,5 @@ id: OVERWORLD -version: 1.3.0 +version: 1.3.1 author: "Astrash, Sancires, Aureus" generator: NOISE_3D @@ -120,10 +120,3 @@ functions: samplers: "<<": - math/samplers/simplex.yml:samplers - -blend: - palette: - resolution: 2 - amplitude: 2 - sampler: - type: WHITE_NOISE