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Multiplayer Collision Replication Issue #437

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icefire555 opened this issue Jan 10, 2022 · 2 comments
Open

Multiplayer Collision Replication Issue #437

icefire555 opened this issue Jan 10, 2022 · 2 comments

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@icefire555
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icefire555 commented Jan 10, 2022

The LOD collision seems to be generated by the server, so if the clients are outside LOD 0 of the server, the clients see LOD 0 but collides with the higher LOD. This at best leads to minor collision issues like client's floating and at worst infinite clipping through the map.

Here is a video of it happening. It also happens in the default example. I am using TCP multiplayer.
https://youtu.be/lNJH_lO4X5I

@icefire555
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As a side note, I am using the current newest released version of the voxel plugin. For UE4.27.2

@heinerlohmann
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fix is described in the README here https://github.com/heinerlohmann/VoxelMultiplayer.
Phy probably won't touch MP for a while, so we need to help ourselves for now.

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