Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

UE5 mega thread #417

Open
Phyronnaz opened this issue May 27, 2021 · 8 comments
Open

UE5 mega thread #417

Phyronnaz opened this issue May 27, 2021 · 8 comments

Comments

@Phyronnaz
Copy link
Owner

Post UE5-specific crashes/issues here!

@lAtom1kl
Copy link

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000030

UnrealEditor_Voxel!UVoxelToolManager::GetSharedConfig() [C:\Users\user\Documents\Unreal Projects\MyProject4\Plugins\VoxelPluginProBeta\Source\Voxel\Public\VoxelTools\VoxelToolManager.h:27]
UnrealEditor_VoxelEditor!UE4Function_Private::TFunctionRefCaller<<lambda_a75e48ea0fcac981eaf1e0149d7bc2f9>,float __cdecl(void)>::Call() [C:\Program Files\Epic Games\UE_5.0EA\Engine\Source\Runtime\Core\Public\Templates\Function.h:539]
UnrealEditor_VoxelEditor!SSpinBox::Construct() [C:\Program Files\Epic Games\UE_5.0EA\Engine\Source\Runtime\Slate\Public\Widgets\Input\SSpinBox.h:201]
UnrealEditor_VoxelEditor!FVoxelEditorToolsPanel::CustomizeToolbar() [C:\Users\user\Documents\Unreal Projects\MyProject4\Plugins\VoxelPluginProBeta\Source\VoxelEditor\Private\VoxelEditorToolsPanel.cpp:354]

@NHodgesVFX
Copy link

[2021.05.31-03.25.53:177][127]LogWindows: Error: === Critical error: ===
[2021.05.31-03.25.53:177][127]LogWindows: Error: 
[2021.05.31-03.25.53:178][127]LogWindows: Error: Fatal error!
[2021.05.31-03.25.53:178][127]LogWindows: Error: 
[2021.05.31-03.25.53:178][127]LogWindows: Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000030
[2021.05.31-03.25.53:178][127]LogWindows: Error: 
[2021.05.31-03.25.53:178][127]LogWindows: Error: [Callstack] 0x00007ffc4cb2e606 UnrealEditor-Voxel.dll!UVoxelToolManager::GetSharedConfig() [C:\ROOT\Jenkins\workspace\Voxel Plugin Free\Build\VoxelHostProject\HostProject\Plugins\VoxelFree\Source\Voxel\Public\VoxelTools\VoxelToolManager.h:27]
[2021.05.31-03.25.53:178][127]LogWindows: Error: [Callstack] 0x00007ffc47afd8c1 UnrealEditor-VoxelEditor.dll!UE4Function_Private::TFunctionRefCaller<<lambda_7441bc60575a73fc9e668b072a8670e4>,float __cdecl(void)>::Call() [C:\Program Files\Epic Games\UE_5.0EA\Engine\Source\Runtime\Core\Public\Templates\Function.h:539]
[2021.05.31-03.25.53:178][127]LogWindows: Error: [Callstack] 0x00007ffc47b09d4c UnrealEditor-VoxelEditor.dll!SSpinBox<float>::Construct() [C:\Program Files\Epic Games\UE_5.0EA\Engine\Source\Runtime\Slate\Public\Widgets\Input\SSpinBox.h:201]
[2021.05.31-03.25.53:178][127]LogWindows: Error: [Callstack] 0x00007ffc47b35a09 UnrealEditor-VoxelEditor.dll!FVoxelEditorToolsPanel::CustomizeToolbar() [C:\ROOT\Jenkins\workspace\Voxel Plugin Free\Build\VoxelHostProject\HostProject\Plugins\VoxelFree\Source\VoxelEditor\Private\VoxelEditorToolsPanel.cpp:354]
[2021.05.31-03.25.53:178][127]LogWindows: Error: [Callstack] 0x00007ffc6a2f70e0 UnrealEditor-LevelEditor.dll!UnknownFunction []
[2021.05.31-03.25.53:178][127]LogWindows: Error: [Callstack] 0x00007ffc6a2b9252 UnrealEditor-LevelEditor.dll!UnknownFunction []
[2021.05.31-03.25.53:178][127]LogWindows: Error: [Callstack] 0x00007ffc68ddbbd4 UnrealEditor-EditorFramework.dll!UnknownFunction []
[2021.05.31-03.25.53:178][127]LogWindows: Error: [Callstack] 0x00007ffc6ffbe830 UnrealEditor-UnrealEd.dll!UnknownFunction []
[2021.05.31-03.25.53:178][127]LogWindows: Error: [Callstack] 0x00007ffc47b3d74e UnrealEditor-VoxelEditor.dll!FEdModeVoxel::Enter() [C:\ROOT\Jenkins\workspace\Voxel Plugin Free\Build\VoxelHostProject\HostProject\Plugins\VoxelFree\Source\VoxelEditor\Private\EdMode\VoxelEdMode.cpp:22]
[2021.05.31-03.25.53:178][127]LogWindows: Error: [Callstack] 0x00007ffc6ff90385 UnrealEditor-UnrealEd.dll!UnknownFunction []
[2021.05.31-03.25.53:178][127]LogWindows: Error: [Callstack] 0x00007ffc6f7046a9 UnrealEditor-UnrealEd.dll!UnknownFunction []
[2021.05.31-03.25.53:178][127]LogWindows: Error: [Callstack] 0x00007ffc6a2f24de UnrealEditor-LevelEditor.dll!UnknownFunction []
[2021.05.31-03.25.53:178][127]LogWindows: Error: [Callstack] 0x00007ffc6a26cbdd UnrealEditor-LevelEditor.dll!UnknownFunction []
[2021.05.31-03.25.53:178][127]LogWindows: Error: [Callstack] 0x00007ffc794224f8 UnrealEditor-Slate.dll!UnknownFunction []
[2021.05.31-03.25.53:178][127]LogWindows: Error: [Callstack] 0x00007ffc794e4462 UnrealEditor-Slate.dll!UnknownFunction []
[2021.05.31-03.25.53:178][127]LogWindows: Error: [Callstack] 0x00007ffc794e4333 UnrealEditor-Slate.dll!UnknownFunction []
[2021.05.31-03.25.53:178][127]LogWindows: Error: [Callstack] 0x00007ffc794cca87 UnrealEditor-Slate.dll!UnknownFunction []
[2021.05.31-03.25.53:178][127]LogWindows: Error: [Callstack] 0x00007ffc794fb425 UnrealEditor-Slate.dll!UnknownFunction []
[2021.05.31-03.25.53:178][127]LogWindows: Error: [Callstack] 0x00007ffc794e70f7 UnrealEditor-Slate.dll!UnknownFunction []
[2021.05.31-03.25.53:178][127]LogWindows: Error: [Callstack] 0x00007ffc7932427e UnrealEditor-Slate.dll!UnknownFunction []
[2021.05.31-03.25.53:178][127]LogWindows: Error: [Callstack] 0x00007ffc7939e264 UnrealEditor-Slate.dll!UnknownFunction []
[2021.05.31-03.25.53:178][127]LogWindows: Error: [Callstack] 0x00007ffc79387267 UnrealEditor-Slate.dll!UnknownFunction []
[2021.05.31-03.25.53:178][127]LogWindows: Error: [Callstack] 0x00007ffc7937a592 UnrealEditor-Slate.dll!UnknownFunction []
[2021.05.31-03.25.53:178][127]LogWindows: Error: [Callstack] 0x00007ffca662a7fb UnrealEditor-ApplicationCore.dll!UnknownFunction []
[2021.05.31-03.25.53:178][127]LogWindows: Error: [Callstack] 0x00007ffca66190b7 UnrealEditor-ApplicationCore.dll!UnknownFunction []
[2021.05.31-03.25.53:178][127]LogWindows: Error: [Callstack] 0x00007ffca662cce0 UnrealEditor-ApplicationCore.dll!UnknownFunction []
[2021.05.31-03.25.53:178][127]LogWindows: Error: [Callstack] 0x00007ffca6614207 UnrealEditor-ApplicationCore.dll!UnknownFunction []
[2021.05.31-03.25.53:178][127]LogWindows: Error: [Callstack] 0x00007ffcecade858 USER32.dll!UnknownFunction []
[2021.05.31-03.25.53:178][127]LogWindows: Error: [Callstack] 0x00007ffcecade299 USER32.dll!UnknownFunction []
[2021.05.31-03.25.53:178][127]LogWindows: Error: [Callstack] 0x00007ffca662dfe8 UnrealEditor-ApplicationCore.dll!UnknownFunction []
[2021.05.31-03.25.53:178][127]LogWindows: Error: [Callstack] 0x00007ff799eb76cb UnrealEditor.exe!UnknownFunction []
[2021.05.31-03.25.53:178][127]LogWindows: Error: [Callstack] 0x00007ff799ed0b2c UnrealEditor.exe!UnknownFunction []
[2021.05.31-03.25.53:178][127]LogWindows: Error: [Callstack] 0x00007ff799ed0c0a UnrealEditor.exe!UnknownFunction []
[2021.05.31-03.25.53:178][127]LogWindows: Error: [Callstack] 0x00007ff799ee573d UnrealEditor.exe!UnknownFunction []
[2021.05.31-03.25.53:178][127]LogWindows: Error: [Callstack] 0x00007ff799ee86ba UnrealEditor.exe!UnknownFunction []
[2021.05.31-03.25.53:178][127]LogWindows: Error: [Callstack] 0x00007ffcece77034 KERNEL32.DLL!UnknownFunction []
[2021.05.31-03.25.53:178][127]LogWindows: Error: [Callstack] 0x00007ffcee7a2651 ntdll.dll!UnknownFunction []
[2021.05.31-03.25.53:178][127]LogWindows: Error: 
[2021.05.31-03.25.53:181][127]LogThreadingWindows: Error: Runnable thread StallDetectorThread crashed.
[2021.05.31-03.25.53:188][127]LogWindows: Error: HandleError re-entered.
[2021.05.31-03.25.53:188][127]LogWindows: FPlatformMisc::RequestExit(1)
[2021.05.31-03.25.53:188][127]LogCore: Engine exit requested (reason: Win RequestExit)
[2021.05.31-03.25.53:206][127]Log file closed, 05/30/21 23:25:53

@NHodgesVFX
Copy link

2021.06.03-02.05.48:699][285]LogStats: FPlatformStackWalk::StackWalkAndDump -  1.289 s
[2021.06.03-02.05.48:699][285]LogOutputDevice: Error: === Handled ensure: ===
[2021.06.03-02.05.48:699][285]LogOutputDevice: Error: 
[2021.06.03-02.05.48:699][285]LogOutputDevice: Error: Ensure condition failed: Bounds.IsValid() [File:C:/ROOT/Jenkins/workspace/Voxel Plugin Pro/Build/VoxelHostProject/HostProject/Plugins/VoxelPro/Source/Voxel/Private/VoxelData/VoxelData.cpp] [Line: 256]
[2021.06.03-02.05.48:699][285]LogOutputDevice: Error: 
[2021.06.03-02.05.48:699][285]LogOutputDevice: Error: Stack: 
[2021.06.03-02.05.48:699][285]LogOutputDevice: Error: [Callstack] 0x00007ffc17d353e3 UnrealEditor-Voxel.dll!FVoxelData::Lock() [C:\ROOT\Jenkins\workspace\Voxel Plugin Pro\Build\VoxelHostProject\HostProject\Plugins\VoxelPro\Source\Voxel\Private\VoxelData\VoxelData.cpp:256]
[2021.06.03-02.05.48:699][285]LogOutputDevice: Error: [Callstack] 0x00007ffc18b353db UnrealEditor-Voxel.dll!UVoxelPhysicsTools::RemoveFloatingParts() [C:\ROOT\Jenkins\workspace\Voxel Plugin Pro\Build\VoxelHostProject\HostProject\Plugins\VoxelPro\Source\Voxel\Private\VoxelTools\VoxelPhysics.cpp:122]
[2021.06.03-02.05.48:699][285]LogOutputDevice: Error: [Callstack] 0x00007ffc18aad069 UnrealEditor-Voxel.dll!UE4Function_Private::TFunctionRefCaller<<lambda_1e7a7716ec3798160906787b1628007c>,void __cdecl(FVoxelData &,FVoxelRemoveFloatingPartsResult &)>::Call() [C:\Program Files\Epic Games\UE_5.0EA\Engine\Source\Runtime\Core\Public\Templates\Function.h:549]
[2021.06.03-02.05.48:699][285]LogOutputDevice: Error: [Callstack] 0x00007ffc18b96c7c UnrealEditor-Voxel.dll!FVoxelLatentActionAsyncWork_WithWorld::DoWork() [C:\ROOT\Jenkins\workspace\Voxel Plugin Pro\Build\VoxelHostProject\HostProject\Plugins\VoxelPro\Source\Voxel\Private\VoxelTools\VoxelToolHelpers.cpp:35]
[2021.06.03-02.05.48:699][285]LogOutputDevice: Error: [Callstack] 0x00007ffc17cf0592 UnrealEditor-Voxel.dll!FVoxelAsyncWork::DoThreadedWork() [C:\ROOT\Jenkins\workspace\Voxel Plugin Pro\Build\VoxelHostProject\HostProject\Plugins\VoxelPro\Source\Voxel\Private\VoxelAsyncWork.cpp:34]
[2021.06.03-02.05.48:699][285]LogOutputDevice: Error: [Callstack] 0x00007ffc18b4c330 UnrealEditor-Voxel.dll!FVoxelThread::Run() [C:\ROOT\Jenkins\workspace\Voxel Plugin Pro\Build\VoxelHostProject\HostProject\Plugins\VoxelPro\Source\Voxel\Private\VoxelThreadPool.cpp:120]
[2021.06.03-02.05.48:699][285]LogOutputDevice: Error: [Callstack] 0x00007ffc7ea2382b UnrealEditor-Core.dll!UnknownFunction []
[2021.06.03-02.05.48:699][285]LogOutputDevice: Error: [Callstack] 0x00007ffc7ea1c610 UnrealEditor-Core.dll!UnknownFunction []
[2021.06.03-02.05.48:699][285]LogOutputDevice: Error: [Callstack] 0x00007ffcece77034 KERNEL32.DLL!UnknownFunction []
[2021.06.03-02.05.48:699][285]LogOutputDevice: Error: [Callstack] 0x00007ffcee7a2651 ntdll.dll!UnknownFunction []
[2021.06.03-02.05.48:699][285]LogOutputDevice: Error: 
[2021.06.03-02.05.48:699][285]LogStats:                SubmitErrorReport -  0.000 s
[2021.06.03-02.05.48:823][292]PIE: UVoxelPhysicsTools::ApplyVoxelPhysics: task already pending for this node (tick HideLatentWarnings on the node to hide this message).
[2021.06.03-02.05.49:537][333]PIE: UVoxelPhysicsTools::ApplyVoxelPhysics: task already pending for this node (tick HideLatentWarnings on the node to hide this message).
[2021.06.03-02.05.50:023][361]PIE: UVoxelPhysicsTools::ApplyVoxelPhysics: task already pending for this node (tick HideLatentWarnings on the node to hide this message).
[2021.06.03-02.05.52:456][365]LogStats:                    SendNewReport -  3.755 s
[2021.06.03-02.05.52:456][365]LogStats:             FDebug::EnsureFailed -  5.044 s
[2021.06.03-02.05.52:456][365]LogWindows: Windows GetLastError: The operation completed successfully. (0)

@lAtom1kl
Copy link

lAtom1kl commented Jun 15, 2021

Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:C:\Program Files\Epic Games\UE_5.0EA\Engine\Source\Runtime\Core\Public\Containers/Array.h] [Line: 707] Array index out of bounds: -2147483648 from an array of size -2147479552

UnrealEditor_Voxel!FVoxelSaveBuilder::Save() [C:\Users\Havxx\Documents\Unreal Projects\purification\Plugins\VoxelPluginPro\Source\Voxel\Private\VoxelData\VoxelSaveUtilities.cpp:86]
UnrealEditor_Voxel!FVoxelData::GetSave() [C:\Users\Havxx\Documents\Unreal Projects\purification\Plugins\VoxelPluginPro\Source\Voxel\Private\VoxelData\VoxelData.cpp:649]
UnrealEditor_Voxel!AVoxelWorld::SaveData() [C:\Users\Havxx\Documents\Unreal Projects\purification\Plugins\VoxelPluginPro\Source\Voxel\Private\VoxelWorld.cpp:1249]
UnrealEditor_VoxelEditor
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
kernel32
ntdll

@lAtom1kl
Copy link

Assertion failed: !Main_DataPtr [File:D:\Projects\purification\Plugins\VoxelPluginPro\Source\Voxel\Public\VoxelData/VoxelDataOctreeLeafData.h] [Line: 703]

UnrealEditor_Voxel!<lambda_b38025bb26682f21906e164b0350d372>::operator()FVoxelUtilities::FFalseType,FVoxelUtilities::FFalseType,FVoxelUtilities::FTrueType() [D:\Projects\purification\Plugins\VoxelPluginPro\Source\Voxel\Public\VoxelData\VoxelDataOctree.h:216]
UnrealEditor_Voxel!<lambda_b4d0bc3b951c1cc274ed056af61df0ab>::operator()() [D:\Projects\purification\Plugins\VoxelPluginPro\Source\Voxel\Public\VoxelData\VoxelDataAccelerator.inl:193]
UnrealEditor_Voxel!TVoxelDataAccelerator::SetImpl<FVoxelMaterial,<lambda_db0b7858440d9ca28adec5fd850292fe> >() [D:\Projects\purification\Plugins\VoxelPluginPro\Source\Voxel\Public\VoxelData\VoxelDataAccelerator.inl:242]
UnrealEditor_Voxel!FVoxelSurfaceEditToolsImpl::PropagateVoxelMaterials() [D:\Projects\purification\Plugins\VoxelPluginPro\Source\Voxel\Public\VoxelTools\Impl\VoxelSurfaceEditToolsImpl.inl:184]
UnrealEditor_Voxel!UVoxelFlattenTool::DoEdit() [D:\Projects\purification\Plugins\VoxelPluginPro\Source\Voxel\Private\VoxelTools\Tools\VoxelFlattenTool.cpp:156]
UnrealEditor_Voxel!UVoxelToolBase::execK2_DoEdit() [D:\Projects\purification\Plugins\VoxelPluginPro\Intermediate\Build\Win64\UnrealEditor\Inc\Voxel\VoxelToolBase.gen.cpp:472]
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_Voxel!UVoxelToolBase::K2_DoEdit() [D:\Projects\purification\Plugins\VoxelPluginPro\Intermediate\Build\Win64\UnrealEditor\Inc\Voxel\VoxelToolBase.gen.cpp:498]
UnrealEditor_Voxel!UVoxelToolBase::CallTool() [D:\Projects\purification\Plugins\VoxelPluginPro\Source\Voxel\Private\VoxelTools\Tools\VoxelToolBase.cpp:401]
UnrealEditor_Voxel!UVoxelTool::AdvancedTick() [D:\Projects\purification\Plugins\VoxelPluginPro\Source\Voxel\Private\VoxelTools\Tools\VoxelTool.cpp:139]
UnrealEditor_VoxelEditor!FVoxelEditorToolsPanel::Tick() [D:\Projects\purification\Plugins\VoxelPluginPro\Source\VoxelEditor\Private\VoxelEditorToolsPanel.cpp:479]
UnrealEditor_VoxelEditor!FEdModeVoxel::Tick() [D:\Projects\purification\Plugins\VoxelPluginPro\Source\VoxelEditor\Private\EdMode\VoxelEdMode.cpp:74]

@ClementData
Copy link

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000430

UnrealEditor_VoxelPlugin!AVoxelTerrainActor::PostLoad() [D:\build\U5M-Marketplace\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\VoxelPlugin\Source\VoxelPlugin\Private\VoxelTerrainActor.cpp:591]
UnrealEditor_CoreUObject!UObject::ConditionalPostLoad() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp:1103]
UnrealEditor_CoreUObject!UObject::PostLoadSubobjects() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp:1137]
UnrealEditor_CoreUObject!UObject::ConditionalPostLoad() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp:1086]
UnrealEditor_CoreUObject!EndLoad() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1701]
UnrealEditor_CoreUObject!<lambda_c8710bcd35c9e247c18bb173ed0f9483>::operator()() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1264]
UnrealEditor_CoreUObject!LoadPackageInternal() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1366]
UnrealEditor_CoreUObject!LoadPackage() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1520]
UnrealEditor_CoreUObject!LoadPackage() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1500]
UnrealEditor_CoreUObject!ResolveName() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:798]
UnrealEditor_CoreUObject!StaticLoadObjectInternal() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:875]
UnrealEditor_CoreUObject!StaticLoadObject() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:953]
UnrealEditor_ContentBrowserAssetDataSource!ContentBrowserAssetData::EditOrPreviewAssetFileItems() [D:\build++UE5\Sync\Engine\Plugins\Editor\ContentBrowser\ContentBrowserAssetDataSource\Source\ContentBrowserAssetDataSource\Private\ContentBrowserAssetDataCore.cpp:259]
UnrealEditor_ContentBrowserAssetDataSource!ContentBrowserAssetData::EditOrPreviewItems() [D:\build++UE5\Sync\Engine\Plugins\Editor\ContentBrowser\ContentBrowserAssetDataSource\Source\ContentBrowserAssetDataSource\Private\ContentBrowserAssetDataCore.cpp:290]
UnrealEditor_ContentBrowserAssetDataSource!UContentBrowserAssetDataSource::BulkEditItems() [D:\build++UE5\Sync\Engine\Plugins\Editor\ContentBrowser\ContentBrowserAssetDataSource\Source\ContentBrowserAssetDataSource\Private\ContentBrowserAssetDataSource.cpp:1228]
UnrealEditor_ContentBrowser!SContentBrowser::OnItemsActivated() [D:\build++UE5\Sync\Engine\Source\Editor\ContentBrowser\Private\SContentBrowser.cpp:2680]
UnrealEditor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SContentBrowser,1,void __cdecl(TArrayView<FContentBrowserItem const ,int>,enum EAssetTypeActivationMethod::Type),FDefaultDelegateUserPolicy>::Execute() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:290]
UnrealEditor_ContentBrowser!SAssetView::OnListMouseButtonDoubleClick() [D:\build++UE5\Sync\Engine\Source\Editor\ContentBrowser\Private\SAssetView.cpp:3658]
UnrealEditor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SAssetView,1,void __cdecl(TSharedPtr<FAssetViewItem,1>),FDefaultDelegateUserPolicy>::ExecuteIfSafe() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:307]
UnrealEditor_ContentBrowser!TDelegate<void __cdecl(TSharedPtr<FAssetViewItem,1>),FDefaultDelegateUserPolicy>::ExecuteIfBound<void,0>() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateSignatureImpl.inl:607]
UnrealEditor_ContentBrowser!SListView<TSharedPtr<FAssetViewItem,1> >::Private_OnItemDoubleClicked() [D:\build++UE5\Sync\Engine\Source\Runtime\Slate\Public\Widgets\Views\SListView.h:1087]
UnrealEditor_ContentBrowser!STableRow<TSharedPtr<FAssetViewItem,1> >::OnMouseButtonDoubleClick() [D:\build++UE5\Sync\Engine\Source\Runtime\Slate\Public\Widgets\Views\STableRow.h:398]
UnrealEditor_Slate!FEventRouter::Route<FReply,FEventRouter::FBubblePolicy,FPointerEvent,<lambda_be18c20258355610e1a03a230227eebb> >() [D:\build++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:405]
UnrealEditor_Slate!FSlateApplication::RoutePointerDoubleClickEvent() [D:\build++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5418]
UnrealEditor_Slate!FSlateApplication::ProcessMouseButtonDoubleClickEvent() [D:\build++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5403]
UnrealEditor_Slate!FSlateApplication::OnMouseDoubleClick() [D:\build++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5366]
UnrealEditor_ApplicationCore!FWindowsApplication::ProcessDeferredMessage() [D:\build++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:2214]
UnrealEditor_ApplicationCore!FWindowsApplication::DeferMessage() [D:\build++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:2699]
UnrealEditor_ApplicationCore!FWindowsApplication::ProcessMessage() [D:\build++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:1078]
UnrealEditor_ApplicationCore!FWindowsApplication::AppWndProc() [D:\build++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:916]
user32
user32
InkObj
atlthunk
user32
user32
UnrealEditor_ApplicationCore!FWindowsPlatformApplicationMisc::PumpMessages() [D:\build++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsPlatformApplicationMisc.cpp:138]
UnrealEditor!FEngineLoop::Tick() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5139]
UnrealEditor!GuardedMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:183]
UnrealEditor!GuardedMainWrapper() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:147]
UnrealEditor!LaunchWindowsStartup() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:283]
UnrealEditor!WinMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:330]
UnrealEditor!__scrt_common_main_seh() [d:\a01_work\6\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll

@PianoHallvard
Copy link

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xffffffffffffffff

UnrealEditor_Voxel!<lambda_ea2308a993f1d9d3bca558f6461a88f3>::operator()() [D:\build\U5M-Marketplace\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\VoxelFree\Source\Voxel\Private\VoxelRender\MaterialCollections\VoxelInstancedMaterialCollection.cpp:238]
UnrealEditor_Voxel!UVoxelInstancedMaterialCollection::GetVoxelMaterial_NotCached() [D:\build\U5M-Marketplace\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\VoxelFree\Source\Voxel\Private\VoxelRender\MaterialCollections\VoxelInstancedMaterialCollection.cpp:301]
UnrealEditor_Voxel!UVoxelCachedMaterialCollection::GetVoxelMaterial() [D:\build\U5M-Marketplace\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\VoxelFree\Source\Voxel\Private\VoxelRender\MaterialCollections\VoxelCachedMaterialCollection.cpp:12]
UnrealEditor_Voxel!FVoxelChunkMaterials::FindOrAddMultiple<<lambda_e5cec111cfa2a712143c9da292c5fb4a> >() [D:\build\U5M-Marketplace\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\VoxelFree\Source\Voxel\Public\VoxelRender\VoxelChunkMaterials.h:31]
UnrealEditor_Voxel!FVoxelRenderUtilities::GetMeshesToBuild() [D:\build\U5M-Marketplace\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\VoxelFree\Source\Voxel\Private\VoxelRender\VoxelRenderUtilities.cpp:617]
UnrealEditor_Voxel!FVoxelRendererBasicMeshHandler::ApplyAction() [D:\build\U5M-Marketplace\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\VoxelFree\Source\Voxel\Private\VoxelRender\Renderers\VoxelRendererBasicMeshHandler.cpp:134]
UnrealEditor_Voxel!IVoxelRendererMeshHandler::UpdateChunk() [D:\build\U5M-Marketplace\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\VoxelFree\Source\Voxel\Private\VoxelRender\Renderers\VoxelRendererMeshHandler.cpp:124]
UnrealEditor_Voxel!<lambda_e08fd0d5f2ea3b81530440028feab96e>::operator()() [D:\build\U5M-Marketplace\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\VoxelFree\Source\Voxel\Private\VoxelRender\Renderers\VoxelDefaultRenderer.cpp:1212]
UnrealEditor_Voxel!FVoxelDefaultRenderer::ProcessMeshUpdates() [D:\build\U5M-Marketplace\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\VoxelFree\Source\Voxel\Private\VoxelRender\Renderers\VoxelDefaultRenderer.cpp:1238]
UnrealEditor_Voxel!FVoxelDefaultRenderer::Tick() [D:\build\U5M-Marketplace\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\VoxelFree\Source\Voxel\Private\VoxelRender\Renderers\VoxelDefaultRenderer.cpp:721]
UnrealEditor_Engine
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
kernel32
ntdll

@Calebunga
Copy link

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xffffffffffffffff

UnrealEditor_Voxel!<lambda_3c46313d3ddd529728500977f568835c>::operator()() [D:\build\U5M-Marketplace\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\VoxelPro\Source\Voxel\Private\VoxelRender\MaterialCollections\VoxelInstancedMaterialCollection.cpp:238]
UnrealEditor_Voxel!UVoxelInstancedMaterialCollection::GetVoxelMaterial_NotCached() [D:\build\U5M-Marketplace\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\VoxelPro\Source\Voxel\Private\VoxelRender\MaterialCollections\VoxelInstancedMaterialCollection.cpp:301]
UnrealEditor_Voxel!UVoxelCachedMaterialCollection::GetVoxelMaterial() [D:\build\U5M-Marketplace\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\VoxelPro\Source\Voxel\Private\VoxelRender\MaterialCollections\VoxelCachedMaterialCollection.cpp:12]
UnrealEditor_Voxel!FVoxelChunkMaterials::FindOrAddMultiple<<lambda_4f6978b137d677c5483d3a1a5e164520> >() [D:\build\U5M-Marketplace\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\VoxelPro\Source\Voxel\Public\VoxelRender\VoxelChunkMaterials.h:31]
UnrealEditor_Voxel!FVoxelRenderUtilities::GetMeshesToBuild() [D:\build\U5M-Marketplace\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\VoxelPro\Source\Voxel\Private\VoxelRender\VoxelRenderUtilities.cpp:617]
UnrealEditor_Voxel!FVoxelRendererBasicMeshHandler::ApplyAction() [D:\build\U5M-Marketplace\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\VoxelPro\Source\Voxel\Private\VoxelRender\Renderers\VoxelRendererBasicMeshHandler.cpp:134]
UnrealEditor_Voxel!IVoxelRendererMeshHandler::UpdateChunk() [D:\build\U5M-Marketplace\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\VoxelPro\Source\Voxel\Private\VoxelRender\Renderers\VoxelRendererMeshHandler.cpp:124]
UnrealEditor_Voxel!<lambda_5a1656f4c9532e54bbdca6d1b818dc10>::operator()() [D:\build\U5M-Marketplace\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\VoxelPro\Source\Voxel\Private\VoxelRender\Renderers\VoxelDefaultRenderer.cpp:1212]
UnrealEditor_Voxel!FVoxelDefaultRenderer::ProcessMeshUpdates() [D:\build\U5M-Marketplace\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\VoxelPro\Source\Voxel\Private\VoxelRender\Renderers\VoxelDefaultRenderer.cpp:1238]
UnrealEditor_Voxel!FVoxelDefaultRenderer::Tick() [D:\build\U5M-Marketplace\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\VoxelPro\Source\Voxel\Private\VoxelRender\Renderers\VoxelDefaultRenderer.cpp:721]
UnrealEditor_Engine
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
kernel32
ntdll

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

6 participants