/
spline.js
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spline.js
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var Spline = function(pts, chainlen) //Array of pts. Each nD pt takes the form of an n-length array. ex:[0,0] <- lol causes error in vim modeline
{
var self = this;
self.pts = pts;
self.chainlen = (chainlen === undefined || chainlen == 0) ? self.pts.length : chainlen; //num pts taken into account for any given t
/*
Popular combos:
Continuous single-chain interpolation:
chainlen - 0
Cubic Bezier:
chainlen - 4
*/
self.interpAPt = interpAPtGen;
self.t; //last calculated t
self.derivedPts; //4D array- array of: all chains, all derived pts sets, set of pts, 'pt' AKA n-length array
self.calculatedPt; //last calculated pt (identical to self.derivedPts[(chain_num_of_last_t)][self.chainlen-1][0]
self.refreshSettings = function()
{
self.numchains = (self.pts.length-1)/(self.chainlen-1);
//populate derivedPts arrays
self.derivedPts = []; //each index = chain
for(var i = 0; i < self.numchains; i++)
{
self.derivedPts[i] = []; //each index = layer of derivation
for(var j = 0; j < self.chainlen; j++)
{
self.derivedPts[i][j] = []; //each index = pt
for(var k = 0; k < self.chainlen-j; k++)
{
if(j == 0) self.derivedPts[i][j][k] = self.pts[(i*(self.chainlen-1))+k];
else self.derivedPts[i][j][k] = [];
}
}
}
//set specific interp algo based on dimension for slight performance gain
if(self.pts.length > 0)
{
switch(self.pts[0].length)
{
case 1: self.interpAPt = interpAPt1D; break;
case 2: self.interpAPt = interpAPt2D; break;
case 3: self.interpAPt = interpAPt3D; break;
case 4: self.interpAPt = interpAPt4D; break;
case 5: self.interpAPt = interpAPt5D; break;
}
}
else self.interpAPt = interpAPtGen;
//set prev calc'd point to prevent false caching
self.t = 0;
self.calculatedPt = self.derivedPts[0][0][0];
}
self.ptForT = function(t)
{
if(t == self.t) return self.calculatedPt; //no need to recalculate
t = (t+100)%1;
self.t = t;
var pass = 1; //'pass 0' is the population of the unchanging base pts
var chain = Math.floor(self.t/(1/self.numchains));
t = (self.t - chain*(1/self.numchains))/(1/self.numchains);
while(pass < self.chainlen)
{
for(var i = 0; i < self.derivedPts[chain][pass-1].length-1; i++)
self.interpAPt(self.derivedPts[chain][pass-1][i],self.derivedPts[chain][pass-1][i+1],t,self.derivedPts[chain][pass][i]);
pass++;
}
return (self.calculatedPt = self.derivedPts[chain][self.derivedPts[chain].length-1][0]);
};
var sqrlen = function(a,b)
{
var sum = 0;
for(var i = 0; i < a.length; i++)
sum += (a[i]-b[i])*(a[i]-b[i]);
return sum;
}
//attempt to derive closest t for given point- ITERATIVE HILL CLIMBING, NOT PERFECT
self.tForPt = function(pt,fromt, scale, depth)
{
var bestt = fromt;
var bestlen = sqrlen(pt,self.ptForT(fromt));
var p; var plen;
var n; var nlen;
var dir = 1;
var switched = true;
while(depth > 0)
{
if(switched)
{
p = self.ptForT(((bestt+scale)+100)%1); plen = sqrlen(pt,p);
n = self.ptForT(((bestt-scale)+100)%1); nlen = sqrlen(pt,n);
if(plen < bestlen)
{
bestt = bestt+scale;
bestlen = plen;
dir = 1;
switched = false;
}
else if(nlen < bestlen)
{
bestt = bestt-scale;
bestlen = nlen;
dir = -1;
switched = false;
}
else
scale /= 2;
}
else
{
p = self.ptForT(((bestt+(dir*scale))+100)%1); plen = sqrlen(pt,p);
if(plen < bestlen)
{
bestt = bestt+(dir*scale);
bestlen = plen;
dir = 1;
switched = false;
}
else
{
scale /= 2;
switched = true;
}
}
depth--;
}
return (bestt + 100)%1;
}
self.refreshSettings();
};
//General interpolation over any n-dimensional points
var interpAPtGen = function(pt1, pt2, t, ptr)
{
for(var i = 0; i < pt1.length; i++)
ptr[i] = pt1[i]+((pt2[i]-pt1[i])*t);
return ptr;
};
//Loop-less algorithms for ever-so-slight performance gains
var interpAPt1D = function(pt1, pt2, t, ptr)
{
ptr[0] = pt1[0]+((pt2[0]-pt1[0])*t);
return ptr;
}
var interpAPt2D = function(pt1, pt2, t, ptr)
{
/*
console.log(pt1[0]+",a");
console.log(pt1[1]+",b");
console.log(pt2[0]+",c");
console.log(pt2[1]+",d");
console.log(ptr[0]+",e");
console.log(ptr[1]);
*/
ptr[0] = pt1[0]+((pt2[0]-pt1[0])*t);
ptr[1] = pt1[1]+((pt2[1]-pt1[1])*t);
return ptr;
}
var interpAPt3D = function(pt1, pt2, t, ptr)
{
ptr[0] = pt1[0]+((pt2[0]-pt1[0])*t);
ptr[1] = pt1[1]+((pt2[1]-pt1[1])*t);
ptr[2] = pt1[2]+((pt2[2]-pt1[2])*t);
return ptr;
}
var interpAPt4D = function(pt1, pt2, t, ptr)
{
ptr[0] = pt1[0]+((pt2[0]-pt1[0])*t);
ptr[1] = pt1[1]+((pt2[1]-pt1[1])*t);
ptr[2] = pt1[2]+((pt2[2]-pt1[2])*t);
ptr[3] = pt1[3]+((pt2[3]-pt1[3])*t);
return ptr;
}
var interpAPt5D = function(pt1, pt2, t, ptr)
{
ptr[0] = pt1[0]+((pt2[0]-pt1[0])*t);
ptr[1] = pt1[1]+((pt2[1]-pt1[1])*t);
ptr[2] = pt1[2]+((pt2[2]-pt1[2])*t);
ptr[3] = pt1[3]+((pt2[3]-pt1[3])*t);
ptr[4] = pt1[4]+((pt2[4]-pt1[4])*t);
return ptr;
}
var PTS_MODE_COUNT = 0;
var PTS_MODE_CUBIC_BEZIER = PTS_MODE_COUNT; PTS_MODE_COUNT++;
var derivePtsFromPtsMode = function(pts, mode, connect)
{
switch(mode)
{
case PTS_MODE_CUBIC_BEZIER:
{
var newpts = [];
var i = 0;
while(i+3 < pts.length)
{
newpts.push(pts[i]);
newpts.push(pts[i+1]);
newpts.push(interpAPtGen(pts[i+3],pts[i+2],2,[]));
i += 2;
}
if(connect)
{
newpts.push(pts[i]);
newpts.push(pts[i+1]);
newpts.push(interpAPtGen(pts[1],pts[0],2,[]));
newpts.push([pts[0][0],pts[0][1]]); //copy of original (rather than ref)
}
else
{
while(i < pts.length)
newpts.push(pts[i]);
}
return newpts;
}
break;
}
return pts;
}