-
Notifications
You must be signed in to change notification settings - Fork 0
/
index.php
executable file
·164 lines (149 loc) · 9.39 KB
/
index.php
1
<? $title = "Forrest Cameranesi – Geek of All Trades" ?><? require $_SERVER['DOCUMENT_ROOT'] . "/includes/header-main.php" ?> <section id="about"> <h2>About Me</h2> <p class="description"> My name is Forrest Cameranesi. I am a self-styled "Geek of All Trades" from Ojai, California. </p> <figure><img src="images/logo-main.png" alt="Main Logo" /></figure> <p> I do <a href="web">web development</a> and <a href="graphics">graphic design</a> for <a href="resume">work</a>. </p> <p> I occasionally do independent consulting for computer support and tutoring. I was very briefly a student teacher at an elementary school. For a while I was an all-purpose technical and administrative assistant. I was once co-founder and lead designer of a small, short-lived computer game company. Before all that I was an Apple-certified Macintosh technician and salesperson. </p> <p> I have an <a href="resume/#sbcc">Associate's degree in Multimedia Arts and Technologies</a>, with honors, from <a href="https://www.sbcc.edu/" rel="external">Santa Barbara City College</a>; and a <a href="resume/#ucsb">Bachelor's degree in Philosophy</a>, with highest honors, from <a href="https://www.ucsb.edu/" rel="external">the University of California at Santa Barbara</a>. </p> <p> In my spare time I am an amateur philosopher, author, and game developer, legacies of professional lives I almost lived. On this site you will find the slowly-in-progress editions of my two original <i>magnum opera</i>, the <a href="codex">Codex Quaerentis</a> and the <a href="chronicles">Chronicles of Quelouva</a>, as well as the project I'm probably best known for, my game mod <a href="eternal">Eternal</a>. </p> <p> I do a lot of hiking in the beautiful nature that surrounds me. I take pictures as I go, and collect the best of my <a href="photos">photography</a> to share here as well. </p> <p> I used to sing karaoke, and people kept telling me I should sing professionally, but I don't have anywhere to do so any more. And I used to perform in the Rocky Horror Picture Show with <a href="http://rhps.punk.net" rel="external">Big Purple Onion Productions</a> in San Luis Obispo, California. </p> <p> I used to play (and at one time was in charge of) a sword fighting game called Amtgard at the Shire known variously as Feanga, Eternal Coast, or Silver Sun, in Santa Barbara, California. And I used to run a guild at the Renaissance, Shakespeare, and Pirate Faires at Lake Casitas in Ojai, California. </p> <p> I have a third degree black belt in TaeKwonDo from the Ojai Valley TaeKwonDo Academy, though I'm decades out of practice now. And once upon a time, in another life, I was a young Boy Scout in Troop 501 of Ojai, California; but I haven't been involved with that for even longer. </p> </section> <section id="work"> <h2>Portfolio & Resume</h2> <p class="description"> Galleries full of examples of my creative and technical work in various fields. </p> <ul class="gallery"> <li> <h3>Web Development</h3> <a href="web"><img src="/web/images/goat-thumb.jpg" alt="thumbnail" /></a> <p>Examples of my work in web development & design.</p> </li> <li> <h3>Graphic Design</h3> <a href="graphics"><img src="/graphics/logos/images/forrest-logo-thumb.png" alt="thumbnail" /></a> <p>Examples of my work in various subfields of graphic design.</p> </li> <li> <h3>Photography</h3> <a href="photos"><img src="/photos/images/2020/03/IMG_2143-thumb.JPG" alt="thumbnail" /></a> <p>Examples of my photography, mostly of natural landscapes.</p> </li> </ul> <p> My complete <a href="resume">resumé</a> is also available for viewing. </p> </section> <section id="eternal"> <h2>Eternal</h2> <p class="description">Beyond Infinity Lies Destiny.</p> <figure><img src="images/logo-eternal.png" alt="Eternal Logo" /></figure> <p> <a href="eternal">Eternal</a> is the closest thing to a video game I've ever actually released. It is an extensive mod for and expansion of <i>Marathon</i>, a '90s first-person shooter game from <a href="http://www.bungie.com/" rel="external">Bungie</a>, the people who brought you <i>Halo</i> and <i>Destiny</i>. </p> <p> It has been slowly in development, off and on, since 1996, when the final installment of the <i>Marathon</i> series was released along with editing tools. After four years of intermittent development on my own, I abandoned the project in 2000. When broadband internet finally became available to me in 2004, I uploaded the scraps of the old project for others to make use of, but with the encouragement and help of others in the fan community who could finally see what I had made, we managed to finish off a rough first release version of the project that same year. </p> <p> We intended to quickly polish that off and release a <i>final</i> version shortly thereafter, but that instead became another four-year complete overhaul of the project, resulting in <i>Eternal X</i> 1.0 in 2008. Never being completely satisfied with the quality of the finished product, we released a much-renovated 1.1 five years later still in 2013, and then an even more dramatically improved 1.2 another six years later in 2019. Many of these improvements would have been impossible without the volunteer help of many people over the years, and over time a project I had begun as just my own hard work has instead become an <em>eternally</em> ongoing community project with me as its creative director. </p> <p> Aside from my work on Eternal, I am also more generally a prominent old member of the Bungie fan community, helping run both the <i><a href="http://marathon.bungie.org">Marathon</a></i> and <i><a href="http://myth.bungie.org">Myth</a></i> sections of <i><a href="http://www.bungie.org">Bungie.org</a></i>, a Bungie fansite. </p> </section> <section id="codex"> <h2>The Codex</h2> <p class="description">A Pragmatic Analysis of Philosophy from the Meaning of Words to the Meaning of Life.</p> <figure><img src="images/logo-codex.png" alt="Codex Logo" /></figure> <p> <i>The <a href="codex">Codex Quaerentis</a></i> is a series of essays describing my complete system of philosophy, arguing for my positions on virtually every subject – from abstract <a href="codex/language">language</a>, through <a href="codex/ontology">reality</a> and <a href="codex/epistemology">knowledge</a>, <a href="codex/teleology">morality</a> and <a href="codex/deontology">justice</a>, and on to practical <a href="<a href="codex/action">meaning of life</a> stuff – and relating them all to each other in a systematic way. </p> <p> This began as early thoughts on various subjects such as physics and political science, that then were integrated in a philosophical thought-journal I kept at the beginning of my formal academic study of philosophy. When I once thought I would go on to get PhD in philosophy, I thought this might become my dissertation. Since I didn't pursue that path, I have instead turned this into a mere series of essays; but still, a series of essays exceeding 100,000 words in total. </p> <p> Various <a href="essays">other essays</a> I've written are also available to read here, mostly old school assignments, mostly philosophy papers, but also some more recent essays on other subjects. </p> </section> <section id="chronicles"> <h2>The Chronicles</h2> <p class="description">A epic tapestry of tales about alien space wizards, prehistoric nanotech gods, and a virtual reality afterlife.</p> <figure><img src="images/logo-chronicles.png" alt="Chronicles Logo" /></figure> <p> <i>The <a href="chronicles">Chronicles of Quelouva</a></i> is a large series of interconnected stories set in the same fictional universe, involving an ancient alien empire, human mythology and future history, and the life of a virtual world. </p> <p> These stories began as backstories for various video game projects that some friends and I attempted in the late '90s and early 2000s. None of those panned out, but as the main writer behind most of those projects, I had tied all of their otherwise unrelated stories together into a shared universe, and long after everyone had given up on doing game development, I slowly morphed those interconnected stories together into an enormous work of fiction of its own. That is still very much in progress, and all that exists to read of it so far is basically an outline, not proper writing; but it's such an enormous project that even the outline is the length of a small novel, totalling over 60,000 words. </p> <p> Various <a href="stories">other stories</a> I've written are also available to read here, mostly fanfic ideas for reboots or spin-offs of popular media I'm fond of, but occasionally some more original writing. </p> </section><? require $_SERVER['DOCUMENT_ROOT'] . "/includes/footer-global.php" ?>