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easingFn: { type: Function, default(t, b, c, d) { // 类似这一块有啥计算方式,这个计算公司如何可得? return c * (-Math.pow(2, -10 * t / d) + 1) * 1024 / 1023 + b; } }
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动画函数
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匀速变化的缓和函数要怎么写呢?
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