Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

C#/Unity client #31

Open
SneakBug8 opened this issue Jul 21, 2018 · 2 comments
Open

C#/Unity client #31

SneakBug8 opened this issue Jul 21, 2018 · 2 comments

Comments

@SneakBug8
Copy link

Is C#/.Net/Mono (Unity) client planned? It would be very useful, as I've become addicted to your library while using Corona, but now we are moving to new engine and searching for an replacement (there is none, or they are outdated).

@Overtorment
Copy link
Owner

Hey! There were plans for Unity, but it didn't happen.
I suggest you make a client yourself and make a pull request, that would really help everyone.
Writing new client is pretty easy, this is very basic socket communication.
Lua client or js client (https://github.com/Overtorment/NoobHub/blob/master/client/javascript-node-js/client.js) are pretty self-explanatory.

@SneakBug8
Copy link
Author

SneakBug8 commented Jul 26, 2018

Oh. I'm not very good with raw socket networking, so I've just written my own pub/sub server for LiteNetLib library. https://github.com/SneakBug8/Pub-sub-hub

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants