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As reported in the steam-discussion the log-file in
\AppData\LocalLow\Otter-Co\TurnSignal
grows huge in a short amount of time.
This can be found in the file:
Initialize engine version: 2018.2.9f1 (2207421190e9)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 980 (ID=0x13c0)
Vendor:
VRAM: 4053 MB
Driver: 24.21.13.9907
Begin MonoManager ReloadAssembly
- Completed reload, in 0.112 seconds
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 0.485400 ms
Fallback handler could not load library D:/Spiele/Steam/steamapps/common/TurnSignal/TurnSignal_Data/Mono/libc
Fallback handler could not load library D:/Spiele/Steam/steamapps/common/TurnSignal/TurnSignal_Data/Mono/libc.dll
Fallback handler could not load library D:/Spiele/Steam/steamapps/common/TurnSignal/TurnSignal_Data/Mono/libc
Fallback handler could not load library D:/Spiele/Steam/steamapps/common/TurnSignal/TurnSignal_Data/Mono/libc
Fallback handler could not load library D:/Spiele/Steam/steamapps/common/TurnSignal/TurnSignal_Data/Mono/libc.dll
Fallback handler could not load library D:/Spiele/Steam/steamapps/common/TurnSignal/TurnSignal_Data/Mono/libc
Fallback handler could not load library D:/Spiele/Steam/steamapps/common/TurnSignal/TurnSignal_Data/Mono/libX11
Fallback handler could not load library D:/Spiele/Steam/steamapps/common/TurnSignal/TurnSignal_Data/Mono/libX11.dll
Fallback handler could not load library D:/Spiele/Steam/steamapps/common/TurnSignal/TurnSignal_Data/Mono/libX11
Fallback handler could not load library D:/Spiele/Steam/steamapps/common/TurnSignal/TurnSignal_Data/Mono/libX11
Fallback handler could not load library D:/Spiele/Steam/steamapps/common/TurnSignal/TurnSignal_Data/Mono/libX11.dll
Fallback handler could not load library D:/Spiele/Steam/steamapps/common/TurnSignal/TurnSignal_Data/Mono/libX11
Fallback handler could not load library D:/Spiele/Steam/steamapps/common/TurnSignal/TurnSignal_Data/Mono/libX11
Fallback handler could not load library D:/Spiele/Steam/steamapps/common/TurnSignal/TurnSignal_Data/Mono/libX11.dll
Fallback handler could not load library D:/Spiele/Steam/steamapps/common/TurnSignal/TurnSignal_Data/Mono/libX11
Failed to load 'D:/Spiele/Steam/steamapps/common/TurnSignal/TurnSignal_Data/Plugins/openvr_api.dll', expected x64 architecture, but was x86 architecture. You must recompile your plugin for x64 architecture.
(Filename: Line: 170)
Fallback handler could not load library D:/Spiele/Steam/steamapps/common/TurnSignal/TurnSignal_Data/Mono/openvr_api
Fallback handler could not load library D:/Spiele/Steam/steamapps/common/TurnSignal/TurnSignal_Data/Mono/openvr_api.dll
Fallback handler could not load library D:/Spiele/Steam/steamapps/common/TurnSignal/TurnSignal_Data/Mono/openvr_api
Fallback handler could not load library D:/Spiele/Steam/steamapps/common/TurnSignal/TurnSignal_Data/Mono/libopenvr_api
Fallback handler could not load library D:/Spiele/Steam/steamapps/common/TurnSignal/TurnSignal_Data/Mono/libopenvr_api.dll
Fallback handler could not load library D:/Spiele/Steam/steamapps/common/TurnSignal/TurnSignal_Data/Mono/libopenvr_api
Failed to load 'D:/Spiele/Steam/steamapps/common/TurnSignal/TurnSignal_Data/Plugins/openvr_api.dll', expected x64 architecture, but was x86 architecture. You must recompile your plugin for x64 architecture.
(Filename: Line: 170)
Fallback handler could not load library D:/Spiele/Steam/steamapps/common/TurnSignal/TurnSignal_Data/Mono/openvr_api
Fallback handler could not load library D:/Spiele/Steam/steamapps/common/TurnSignal/TurnSignal_Data/Mono/openvr_api.dll
Fallback handler could not load library D:/Spiele/Steam/steamapps/common/TurnSignal/TurnSignal_Data/Mono/openvr_api
Fallback handler could not load library D:/Spiele/Steam/steamapps/common/TurnSignal/TurnSignal_Data/Mono/libopenvr_api
Fallback handler could not load library D:/Spiele/Steam/steamapps/common/TurnSignal/TurnSignal_Data/Mono/libopenvr_api.dll
Fallback handler could not load library D:/Spiele/Steam/steamapps/common/TurnSignal/TurnSignal_Data/Mono/libopenvr_api
DllNotFoundException: openvr_api
at (wrapper managed-to-native) Valve.VR.OpenVRInterop.InitInternal(Valve.VR.EVRInitError&,Valve.VR.EVRApplicationType)
at Valve.VR.OpenVR.InitInternal (Valve.VR.EVRInitError& peError, Valve.VR.EVRApplicationType eApplicationType) [0x00000] in <7a989c2a90b64b3385f9490fa33b115b>:0
at Valve.VR.OpenVR.Init (Valve.VR.EVRInitError& peError, Valve.VR.EVRApplicationType eApplicationType) [0x00000] in <7a989c2a90b64b3385f9490fa33b115b>:0
at OVRLay.OVR.Startup (Valve.VR.EVRApplicationType appType) [0x0000e] in <7a989c2a90b64b3385f9490fa33b115b>:0
at OpenVR_Unity.ConnectToOpenVR () [0x0000a] in <7a989c2a90b64b3385f9490fa33b115b>:0
at OpenVR_Unity.Start () [0x00037] in <7a989c2a90b64b3385f9490fa33b115b>:0
(Filename: <7a989c2a90b64b3385f9490fa33b115b> Line: 0)
Facepunch.Steamworks Unity: WindowsPlayer
Facepunch.Steamworks Os: Windows
Facepunch.Steamworks Arch: x64
Succesfully wrote Local Options File.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
Succesfully Wrote Options to SteamCloud.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
Setting up 4 worker threads for Enlighten.
Thread -> id: c915c -> priority: 1
Thread -> id: c978c -> priority: 1
Thread -> id: 74b74 -> priority: 1
Thread -> id: 90fdc -> priority: 1
Attempting to Hide Window!
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
DllNotFoundException: openvr_api
at (wrapper managed-to-native) Valve.VR.OpenVRInterop.InitInternal(Valve.VR.EVRInitError&,Valve.VR.EVRApplicationType)
at Valve.VR.OpenVR.InitInternal (Valve.VR.EVRInitError& peError, Valve.VR.EVRApplicationType eApplicationType) [0x00000] in <7a989c2a90b64b3385f9490fa33b115b>:0
at Valve.VR.OpenVR.Init (Valve.VR.EVRInitError& peError, Valve.VR.EVRApplicationType eApplicationType) [0x00000] in <7a989c2a90b64b3385f9490fa33b115b>:0
at OVRLay.OVR.Startup (Valve.VR.EVRApplicationType appType) [0x0000e] in <7a989c2a90b64b3385f9490fa33b115b>:0
at OpenVR_Unity.ConnectToOpenVR () [0x0000a] in <7a989c2a90b64b3385f9490fa33b115b>:0
at OpenVR_Unity.Update () [0x0003d] in <7a989c2a90b64b3385f9490fa33b115b>:0
(Filename: <7a989c2a90b64b3385f9490fa33b115b> Line: 0)
DllNotFoundException: openvr_api
at (wrapper managed-to-native) Valve.VR.OpenVRInterop.InitInternal(Valve.VR.EVRInitError&,Valve.VR.EVRApplicationType)
at Valve.VR.OpenVR.InitInternal (Valve.VR.EVRInitError& peError, Valve.VR.EVRApplicationType eApplicationType) [0x00000] in <7a989c2a90b64b3385f9490fa33b115b>:0
at Valve.VR.OpenVR.Init (Valve.VR.EVRInitError& peError, Valve.VR.EVRApplicationType eApplicationType) [0x00000] in <7a989c2a90b64b3385f9490fa33b115b>:0
at OVRLay.OVR.Startup (Valve.VR.EVRApplicationType appType) [0x0000e] in <7a989c2a90b64b3385f9490fa33b115b>:0
at OpenVR_Unity.ConnectToOpenVR () [0x0000a] in <7a989c2a90b64b3385f9490fa33b115b>:0
at OpenVR_Unity.Update () [0x0003d] in <7a989c2a90b64b3385f9490fa33b115b>:0
(Filename: <7a989c2a90b64b3385f9490fa33b115b> Line: 0)
After that i repeats
DllNotFoundException: openvr_api
at (wrapper managed-to-native) Valve.VR.OpenVRInterop.InitInternal(Valve.VR.EVRInitError&,Valve.VR.EVRApplicationType)
at Valve.VR.OpenVR.InitInternal (Valve.VR.EVRInitError& peError, Valve.VR.EVRApplicationType eApplicationType) [0x00000] in <7a989c2a90b64b3385f9490fa33b115b>:0
at Valve.VR.OpenVR.Init (Valve.VR.EVRInitError& peError, Valve.VR.EVRApplicationType eApplicationType) [0x00000] in <7a989c2a90b64b3385f9490fa33b115b>:0
at OVRLay.OVR.Startup (Valve.VR.EVRApplicationType appType) [0x0000e] in <7a989c2a90b64b3385f9490fa33b115b>:0
at OpenVR_Unity.ConnectToOpenVR () [0x0000a] in <7a989c2a90b64b3385f9490fa33b115b>:0
at OpenVR_Unity.Update () [0x0003d] in <7a989c2a90b64b3385f9490fa33b115b>:0
till the End of File.
I just noticed that there is no:
D:/Spiele/Steam/steamapps/common/TurnSignal/TurnSignal_Data/Mono/ path in my installation.
The text was updated successfully, but these errors were encountered:
Just saw your post on the Bugs thread over on the Steam Community,
Think I messed up some experimental x32/x64 separate build stuff, decided to just default to 32bit like before, just makes everything easier, only need like 70mb~ memory anyway.
Digressing, I just pushed an update on Steam to fix this issue, which also includes a bit of extra logic to check the log file every 10 seconds or so, to ensure it hasn't grown to insane sizes.
I hope this issue hasn't left a bad taste about testing it, because feedback like this is super helpful and substantially improve the quality and speed of improvements / fixes!
Again, thank you for the report, and for trying out the beta!
As reported in the steam-discussion the log-file in
\AppData\LocalLow\Otter-Co\TurnSignal
grows huge in a short amount of time.
This can be found in the file:
After that i repeats
till the End of File.
I just noticed that there is no:
D:/Spiele/Steam/steamapps/common/TurnSignal/TurnSignal_Data/Mono/ path in my installation.
The text was updated successfully, but these errors were encountered: