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Suggestion: "Calling mechanic..." message for broken rides improvements #5340
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enhancement
An improvement to an existing feature (no alteration).
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Agreed . I Thick it's Requires New Save Format for that. |
@harrysbird Would it?: there would "only" be two checks needed to make a textual change. The "fix and mechanic calling status" should still be the same when saving your game. @IntelOrca @janisozaur Is he wrong or am I? |
I don't see how it would require new save format, sounds doable within constraints of sv6. |
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An improvement to an existing feature (no alteration).
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Apr 11, 2017
siomy11
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No mechanics are hired message whenever a ride has broken down instead of 'Calling a mechanic...'
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Whenever a ride breaks down, instead of always showing 'Calling mechanic...' checks if there are any mechanics hired, if no mechanics hired then 'No mechanics are hired...' message is shown.
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OpenRCT2#5340 Suggestion: "Calling mechanic..." message for broken rides improvements
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Situation when a mechanic is called for a broken ride:
-When you did not hire any mechanics: you see at the repair tab of a ride "Calling mechanic...". This is strange, because there is no mechanic to call. Suggestion: in this situation let it display: "No mechanics hired yet." (So, here it should check IF any mechanics are hired. When not, it should display this)
-When you have many broken rides, but not enough mechanics (available); you see at the repair tab of a ride "Calling mechanic..." again. This should be something like: "No mechanic available to repair this ride at the moment."
(So, here it should check IF any mechanics are hired, when yes, it should check if any mechanics have the status "walking" and display this message, as that is the only status of a mechanic when he is not (heading) for repairing a ride or doing an inspection.)
When mechanics are hired and at least one has the status "walking", "Calling mechanic..." should just be displayed.
What do you think?
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