Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Strange harvester bright/gama sprites when harversting #7

Open
yuri-ccp opened this issue Jan 3, 2023 · 1 comment
Open

Strange harvester bright/gama sprites when harversting #7

yuri-ccp opened this issue Jan 3, 2023 · 1 comment

Comments

@yuri-ccp
Copy link

yuri-ccp commented Jan 3, 2023

Hello, first I want to thanks @pchote for the excellent job giving us TD HD GFX to OpenRA.

I was play-testing the playtest-20221224-2 in my MacOS when I noticed that's there's strange bright/gama sprites during harvesters when they are harvesting tiberium, some sprites are more "brighter" than others as you can see in the appended screen video.

Gravacao.de.Tela.2023-01-03.as.5.17.19.PM.mov
@pchote
Copy link
Member

pchote commented Jan 4, 2023

This is a bug in the remastered assets themselves. I plan to fix this eventually by using the new mask feature to draw the harvester claws animating on top of the regular idle body.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants