Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Shroud per team #21404

Open
anvilvapre opened this issue Apr 14, 2024 · 0 comments
Open

Shroud per team #21404

anvilvapre opened this issue Apr 14, 2024 · 0 comments

Comments

@anvilvapre
Copy link
Contributor

Relates to #21403.

Each player has a shroud instance. On each actor move the shroud of all players is updated.

In larger multiple player games there are often only 2-4 teams. The more players, the more likely there are teams.

Proposal to main one Shroud per team and one for spectators.

Implementation should be fairly straight forward. Rather than iterating all shrouds of each player we iterate all unique shrouds in across players. Shroud may need a reference counter to mark if still in use by a player.

A player mask may be needed to indicate unique items per player. Although i believe currently teams shrouds are literally identical for each player in the teams.

Would benefit multiplayer team games.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

2 participants