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I have just discovered this project and it seem incredible for Raspberry Pi (Raspbian Linux using accelerated SDL2).
Any hopes for emulated OPL music?
Also, for MT32 music, I see there's MT32 code but it's just to send MIDI data to real MT32, right? I mean, no MT32 emulation included as for example in Scummvm.
You guys could simply use ScummVM's OPL music/sfx code for the Kyrandia engine. It has also been integrated into AdPlug before to play the Kyrandia/Lands of Lore/Dune 2 music files. It shouldn't be too much work to include it in OpenDUNE. Of course you would need to integrate an OPL emulator (or support an hardware OPL through ALSA, but that requires obscure hardware ;-)).
@miniupnp What soundfont would you recommend to hear the music "as intended" while(if) an OPL emulator is included?
I mean: I have tried several soundfonts with fluidsynth listening, and most of them fail one way or another: missing instruments, wrong sounds... if I am not mistaken, this game's music was composed with OPL or MT32 in mind.
IMHO, LordHoto is right. Scummvm OPL emulation would be very nice in order have music as most people remember it from DOS.
The original Dune2 had music support for :
OpenDUNE currently supports only MIDI music (MT32)
Some Atari users are interested in YM music, which could easily translated from Tandy 3 voices
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