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The AI can attack its own structure if it was built on top of the player's structure.
As far as I could tell, this doesn't happen to structures placed on top of the player's concrete slabs/walls.
In Structure_Place, the structure that is built over isn't removed, so the AI will still target it.
I think we want to retain the building over structures behaviour, otherwise the AI rebuilding will stall.
Not sure how to handle the case where a structure is partially built over though.
when the AI puts a building on concrete that was created by the player, its own units will attack the building
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