Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

AI will attack its own buildings when built on player's concrete #185

Open
rofl0r opened this issue Jan 30, 2013 · 3 comments
Open

AI will attack its own buildings when built on player's concrete #185

rofl0r opened this issue Jan 30, 2013 · 3 comments

Comments

@rofl0r
Copy link
Contributor

rofl0r commented Jan 30, 2013

when the AI puts a building on concrete that was created by the player, its own units will attack the building

@wangds
Copy link
Contributor

wangds commented May 10, 2013

The AI can attack its own structure if it was built on top of the player's structure.
As far as I could tell, this doesn't happen to structures placed on top of the player's concrete slabs/walls.

In Structure_Place, the structure that is built over isn't removed, so the AI will still target it.
I think we want to retain the building over structures behaviour, otherwise the AI rebuilding will stall.
Not sure how to handle the case where a structure is partially built over though.

@miniupnp
Copy link
Contributor

miniupnp commented Jan 2, 2018

It would be useful to have a savegame exhibiting this behaviour

@miniupnp
Copy link
Contributor

I'm moving this to milestone 1.0 as I'm waiting for a way to reproduce the problem. A savegame would be useful.

@miniupnp miniupnp modified the milestones: 0.9, 1.0 Apr 10, 2018
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

3 participants