Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Error with sound channel #226

Open
JosensGames opened this issue Oct 3, 2022 · 0 comments
Open

Error with sound channel #226

JosensGames opened this issue Oct 3, 2022 · 0 comments

Comments

@JosensGames
Copy link

JosensGames commented Oct 3, 2022

Hey, on my server I've worked on sounds, in the game a lot of kind of sounds will be played(monsters, spells, ambient, music) but, after playing a lot of sounds, the client stop execution or just stop playing sounds and also lags).

I've analized for months and the cause is because the g_sounds.play() audio buffer becomes satured (i think)

It doesn't occurs when i disabke sound module.

What can be?
It's there a way to flush the audio buffer for prevent it ?

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant