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CodeVR's scene system is modeled after the design of most game engines, there's a scene with actors, each behaving independently and each communicating with the engine state.
Destruction
Actors can destroy themselves or actors around them by calling engine_state.scene.destroy(..), which requires that they pass a condition for an actor in the scene to be destroyed for.
The text was updated successfully, but these errors were encountered:
CodeVR's scene system is modeled after the design of most game engines, there's a scene with actors, each behaving independently and each communicating with the engine state.
Destruction
Actors can destroy themselves or actors around them by calling
engine_state.scene.destroy(..)
, which requires that they pass a condition for an actor in the scene to be destroyed for.The text was updated successfully, but these errors were encountered: