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SA2RStructs.h
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SA2RStructs.h
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#pragma once
#include <stdint.h>
#include "ninja.h"
#include "SA2Enums.h"
#include <string>
#include "MemAccess.h"
#include "SA2Structs.h"
struct struct_a1R;
struct Fog;
struct BlackMarketItems;
struct __declspec(align(1)) ChaoDataBaseGap;
struct setObj;
struct TwitchMsg;
struct TwitchChatter;
struct RaceBotData;
struct ChaoDataBase;
struct SubtitleQueue;
struct KartPtr;
struct M4Timer;
struct KartSegment;
struct KartCourseModel;
struct ChaoRealData;
struct KartData;
struct CreditEntry;
struct DemoInput;
struct KnuxMemoryMap;
struct Emerald;
struct GlobalMetricStruct;
typedef void(__cdecl* ObjectFuncPtr)(ObjectMaster*);
typedef void(__cdecl* ObjectListPtr)(ObjectListEntry*);
//SA2R Structs
// All structs should be packed.
#pragma pack(push, 1)
struct MCO2 {
char gap[0xB8];
LoopHead* path;
};
struct ef_message_cheat {
ObjectMaster* PrevObject;
ObjectMaster* NextObject;
ObjectMaster* Parent;
ObjectMaster* Child;
ObjectFuncPtr MainSub;
ObjectFuncPtr DisplaySub;
ObjectFuncPtr DeleteSub;
ObjectFuncPtr field_1C;
ObjectFuncPtr field_20;
ObjectFuncPtr SomethingSub;
ObjectFuncPtr field_28;
void* field_2C;
SETObjectData* SETData;
ef_message_b* ef;
UnknownData2* EntityData2;
ObjUnknownA* UnknownA_ptr;
Data2Ptr Data2;
char* Name;
char* NameAgain;
void* field_4C;
};
struct __declspec(align(8)) KarateChaoExec_Data2
{
__int16 char0;
__int16 isopponent;
__int16 flag;
__int16 rival;
ObjectMaster* pointerToChao;
void* currActionInfo;
ChaoData* chaoDataPointer;
int field_14;
NJS_VECTOR* BaseTranslationPos;
NJS_VECTOR* HeadTranslationPos;
float SwimStat;
float FlyStat;
float RunStat;
float PowerStat;
float field_30;
float field_34;
float zeal;
float StaminaStat;
float LuckStat;
float float44;
float field_48;
};
struct MechEggmanCharObj2R
{
CharObj2Base base;
//char field_1BC[128];
char field_1BC[124];
NJS_VECTOR laserPos;
NJS_VECTOR gunPos;
NJS_VECTOR weirdCannonRot;
char field_260[120];
NJS_VECTOR weirdCannonOffset;
NJS_VECTOR gunRot;
NJS_VECTOR laserRot;
char field_2FC[96]; //first 12 bytes look like another rotation
char field_35C;
char field_35D;
char field_35E;
char field_35F;
char field_360;
char field_361[3];
__int16 laserTimer;
__int16 stopLockTimer;
__int16 numberOfLocks;
__int16 numOfTargetsYetToKill; //only counts after release
__int16 field_36C;//appears to be the laser balls animation frame or something, default 8, lower works. higher doesnt spawn ball
__int16 field_36E;
char field_370[4];
float field_374;
char field_378[8];
int field_380;//changes on lockon
char field_384[12];
NJS_VECTOR lockOnLoc;
int field_39C;//lock on rot?
char field_3A0[132];
int field_424;//interesting rot after shot
int UpperBodyRot;//upper body rot
int field_42C;//always counts up
int field_430;
int field_434;
NJS_VECTOR something;
NJS_TEXLIST* CommonTextureList;
NJS_TEXLIST* TextureList;
ModelIndex* ModelList;
AnimationIndex* MotionList;
};
struct Ai {
float a[110];
};
struct GlobalMetricStruct {
NJS_VECTOR global_speed;
NJS_VECTOR applied_force;
int rotX;
int rotY;
int rotZ;
};
struct ModelCredits {
std::string name;
std::string creator;
};
struct Fog {
unsigned __int16 fogType; //usually 02
unsigned __int16 fogParam; //usually 02
char argb[4]; //alpha ignored actually stored as bgra
float maxDist;
float minDist;
};
struct Emerald {
int id;
NJS_VECTOR position;
};
struct KnuxMemoryMap {
char state;
char gap[2];
char hintsRead;
char veryClose;
char emeraldsSpawned;
char p1ArrayLen;
char p2ArrayLen;
char p3ArrayLen;
char pEnemyArrayLen;
char gap2[2];
Emerald u1;
Emerald u2;
Emerald p1;
Emerald p2;
Emerald p3;
Emerald* p1List;
Emerald* p2List;
Emerald* p3List;
Emerald* pEnemyList;
int timer;
};
struct BlackMarketItems
{
char Category;
char Type;
};
struct __declspec(align(1)) ChaoDataBaseGap
{
//char gap_0[18];
char Name[7];
char gap_19[7];
char SwimFraction;
char FlyFraction;
char RunFraction;
char PowerFraction;
char StaminaFraction;
char LuckyFraction;
char IntelligenceFraction;
char UnknownFraction;
char SwimGrade;
char FlyGrade;
char RunGrade;
char PowerGrade;
char StaminaGrade;
char LuckGrade;
char IntelligenceGrade;
char UnknownGrade;
char SwimLevel;
char FlyLevel;
char RunLevel;
char PowerLevel;
char StaminaLevel;
char LuckLevel;
char IntelligenceLevel;
char UnknownLevel;
__int16 SwimStat;
__int16 FlyStat;
__int16 RunStat;
__int16 PowerStat;
__int16 StaminaStat;
__int16 LuckStat;
char IntelligenceStat;
char UnknownStat;
char field_46[58];
//ChaoType Type;
__int8 Type;
char Garden;
char reincarnate;
char blank1;
char blank2;
char blank4;
char ClockRollovers;
char field_88;
short Lifespan;
char blank3[26];
int LifeClock;
float PowerRun;
float FlySwim;
char gap_B4[12];
float EvolutionProgress;
char gap_C4[17];
char EyeType;
char MouthType;
char BallType;
char gap_D4[1];
char Headgear;
char HideFeet;
char Medal;
char Color;
char MonotoneHighlights;
char Texture;
char Shiny;
char EggColor;
//SADXBodyType BodyType;
char BodyType;
char BodyTypeAnimal;
char field_DF[57];
int SA2AnimalBehavior;
char SA2BArmType;
char SA2BEarType;
char SA2BForeheadType;
char SA2BHornType;
char SA2BLegType;
char SA2BTailType;
char SA2BWingType;
char SA2BFaceType;
char field_124[8];
char Joy;
char field_12D;
char UrgeToCry;
char Fear;
char field_130;
char Dizziness;
char field_132[2];
__int16 Sleepiness;
__int16 Tiredness;
__int16 Hunger;
__int16 MateDesire;
__int16 Boredom;
char field_13E[10];
__int16 Energy;
char Normal_Curiosity;
char field_14B;
char CryBaby_Energetic;
char Naive_Normal;
char field_14E[2];
char Normal_BigEater;
char field_151[4];
char Normal_Carefree;
char field_156;
char FavoriteFruit;
char field_158[2];
char CoughLevel;
char ColdLevel;
char RashLevel;
char RunnyNoseLevel;
char HiccupsLevel;
char StomachAcheLevel;
char field_160[4];
__int16 SA2BToys;
char field_166[6];
ChaoCharacterBond SA2BCharacterBonds[6];
char field_190[680];
ChaoDNA DNA;
char gapToEnd[822];
};
struct setObj {
unsigned short id;
unsigned short xRot;
unsigned short yRot;
unsigned short zRot;
float x;
float y;
float z;
float v1;
float v2;
float v3;
};
struct TwitchMsg {
std::string user;
std::string msg;
};
struct TwitchChatter {
std::string name;
int currency;
bool active;
time_t lastActive;
bool old;
};
struct __declspec(align(4)) RaceBotData
{
char name;
char typeRandom;
char eyeRandom;
char mouthRandom;
char BallType;
char field5;
char HeadGear;
char HideFeet;
char Medal;
char Color;
char Texture;
char ShinyMonotone;
char animalpartRandom;
char field_D[3];
float PowerRunBase;
float PowerRunRandomMultiplier;
float FlySwimBase;
float FlySwimRandomMultiplier;
float AlignmentBase;
float AlignmentRandomMultiplier;
float MagnitudeBase;
float MagnitudeRandomMultiplier;
__int16 someStatThing;
__int16 field_32;
int stat;
__int16 swim;
__int16 field_3A;
__int16 fly;
__int16 field_3E;
__int16 run;
__int16 field_42;
__int16 power;
__int16 field_46;
__int16 stamina;
__int16 field_4A;
__int16 intelligence;
__int16 field_4E;
__int16 luck;
__int16 field_52;
};
struct SubtitleQueue {
std::string text;
int time;
int ogID;
};
struct KartPtr {
void* ptr;
int len;
};
struct M4Timer {
char level;
char min;
char sec;
};
struct KartSegment {
char segmentID;
NJS_VECTOR endPos;
unsigned short yRot;
NJS_VECTOR center;
float radius;
};
struct KartCourseModel {
char model_ptr[4];
char collision_ptr[4];
NJS_VECTOR end_point;
int y_rot;
char gap[84];
};
struct ChaoRealData {
char name[7];
char swimFraction;
char flyFraction;
char runFraction;
char powerFraction;
char stamFraction;
char swimGrade;
char flyGrade;
char runGrade;
char powerGrade;
char stamGrade;
char swimLevel;
char flyLevel;
char runLevel;
char powerLevel;
char stamLevel;
short swimStat;
short flyStat;
short runStat;
short powerStat;
short stamStat;
char type;
char garden;
char reincarnate;//255=yes
char clocks;
short remainingTime;
int lifeClock; //max 120
float powerRun;//pos = power, neg = run
float flySwim;//pos = fly, neg = swim
float evol;//1 = evolve
char eye;
char mouth;
char ball;
char headgear;
char feet;
char medal;
char color;
char highlights;
char jewel;
char shiny;//boolean
char eggColor;
char model;
char happy;// (-100,100)
};
struct struct_a1R
{
__int8 ChaoType;
char EyeType;
char MouthType;
char BallType;
char Headgear;
char HideFeet;
char Medal;
char Color;
char Monotone;
char Texture;
char Shiny;
char SA2BArmType;
char SA2BEarType;
char SA2BForeheadType;
char SA2BHornType;
char SA2BLegType;
char SA2BTailType;
char SA2BWingType;
char SA2BFaceType;
char f13[1];
__int16 PowerRun;
__int16 FlySwim;
__int16 Alignment;
__int16 Magnitude;
char Name[7];
char unused;
__int16 StatPoints[8];
};
struct KartData {
float accel;
float breakForce;
float letOffGas;
float maxDriveSpeed;
float gravity;
float unknown1;
float drift_factor; //[1, 1.5]
float drift_treshold;
float unknown2;
float speed_cap;
};
struct CreditEntry {
int type;
float alpha;
float red;
float green;
float blue;
const char* text;
};
#pragma pack(pop)