{"payload":{"header_redesign_enabled":false,"results":[{"id":"720274617","archived":false,"color":"#178600","followers":105,"has_funding_file":false,"hl_name":"NetickNetworking/NetickForUnity","hl_trunc_description":"Netick is a C# networking solution for Unity.","language":"C#","mirror":false,"owned_by_organization":true,"public":true,"repo":{"repository":{"id":720274617,"name":"NetickForUnity","owner_id":167591566,"owner_login":"NetickNetworking","updated_at":"2024-05-25T23:35:04.972Z","has_issues":true}},"sponsorable":false,"topics":["networking","csharp","unity","dotnet","multiplayer","video-game","delta-compression","lag-compensation","netcode","game-networking","server-authoritative","interest-management","client-side-prediction","snapshot-interpolation","delta-snapshot"],"type":"Public","help_wanted_issues_count":0,"good_first_issue_issues_count":0,"starred_by_current_user":false}],"type":"repositories","page":1,"page_count":1,"elapsed_millis":82,"errors":[],"result_count":1,"facets":[],"protected_org_logins":[],"topics":null,"query_id":"","logged_in":false,"sign_up_path":"/signup?source=code_search_results","sign_in_path":"/login?return_to=https%3A%2F%2Fgithub.com%2Fsearch%3Fq%3Drepo%253ANetickNetworking%252FNetickForUnity%2B%2Blanguage%253AC%2523","metadata":null,"csrf_tokens":{"/NetickNetworking/NetickForUnity/star":{"post":"Mj3-hjWA8bYKztcr_bLywPwJdyVPTJ-3HDSU7D07KureR3c-neW0MsEJ5IpDXUsEFZiCDjXxOBTuqIMJTbfmDQ"},"/NetickNetworking/NetickForUnity/unstar":{"post":"tQ0_QgO1tZ4yZmvAnvrjs0CwPGw64L9M10jBVXtKlpz_VABaKa2bNpGNbRDeop3bTZdOAb1hR2wSlcQrbvgsJw"},"/sponsors/batch_deferred_sponsor_buttons":{"post":"Jc_qoeg65UB1Kzt2mw_-OZNJjnTfKfJEwM-ronEIUrr77uG7gNFe38oXmGSgZbcqnCq-DMIFCIwsGg8BMV6I8w"}}},"title":"Repository search results"}