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Dessasembly open C++ Issue #6370

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maneco2 opened this issue Apr 1, 2024 · 8 comments
Closed

Dessasembly open C++ Issue #6370

maneco2 opened this issue Apr 1, 2024 · 8 comments
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Feature: Loader/PE Reason: Inactivity Required communication has become inactive

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@maneco2
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maneco2 commented Apr 1, 2024

[Server.exe]: failed to create TerminatedCString at 299daddc: Failed to resolve data length for TerminatedCString
Delay imports detected...

@ryanmkurtz
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What is at address 0x299daddc? Maybe the string there is very very large? We'll need more information about the problem to be able to help.

@ryanmkurtz ryanmkurtz self-assigned this Apr 1, 2024
@maneco2
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maneco2 commented Apr 1, 2024

@maneco2 maneco2 changed the title Decompile C++ Issue Dessasembly open C++ Issue Apr 1, 2024
@maneco2
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maneco2 commented Apr 1, 2024

What is at address 0x299daddc? Maybe the string there is very very large? We'll need more information about the problem to be able to help.

The entire file compiled have 27mb, source code is a bit large

@ryanmkurtz
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Everything looks normal to me.

@maneco2
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maneco2 commented Apr 1, 2024

possible implement the entire file here for check the problem?

@maneco2
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maneco2 commented Apr 1, 2024

image

@ryanmkurtz
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Apologies, but I don't see any issue with what you are posting. I will likely need a better verbal description if I am to offer help.

@maneco2
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maneco2 commented Apr 3, 2024

Tryng get features to my open source project from https://depmax64.com/ is a non oficial lineage2 game server emulator made in java. Ghidra look not open these file (depmax64) AdvExt64GF.dll due any issue?

@ryanmkurtz ryanmkurtz added Reason: Inactivity Required communication has become inactive and removed Status: Waiting on customer Waiting for customer feedback labels May 7, 2024
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Labels
Feature: Loader/PE Reason: Inactivity Required communication has become inactive
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