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Hello, I have a model with pbr mat which has transparent part ,but I don't know how to render it correctly. I got the basecolor of the transparent part instead of the color behind it. Is there a way to render it correctly?
The text was updated successfully, but these errors were encountered:
@XiongFenghhh , If you are using nvdiffrast, you could use nvdiffrast.torch.DepthPeeler
Thank you for your suggestion, I got the desired render result based on the nvdiffrast document. However, according to the doc,
the hyperparameter "num_layers" need to be set. Is there a way to automatically set it? or does it currently only support manual settings?
@XiongFenghhh , If you are using nvdiffrast, you could use nvdiffrast.torch.DepthPeeler
Thank you for your suggestion, I got the desired render result based on the nvdiffrast document. However, according to the doc, the hyperparameter "num_layers" need to be set. Is there a way to automatically set it? or does it currently only support manual settings?
Hello, I have a model with pbr mat which has transparent part ,but I don't know how to render it correctly. I got the basecolor of the transparent part instead of the color behind it. Is there a way to render it correctly?
The text was updated successfully, but these errors were encountered: