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Geometry capture issues in Delta Force: Black Hawk down #7

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UncleRito opened this issue Apr 24, 2023 · 5 comments
Open

Geometry capture issues in Delta Force: Black Hawk down #7

UncleRito opened this issue Apr 24, 2023 · 5 comments
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@UncleRito
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UncleRito commented Apr 24, 2023

In Delta Force: Black Hawk down, the terrain is not being detected by remix normally. The terrain can only be seen by remix (without textures) when there's a point light directly shining on it. The Portal RTX version Has this bug, but instead of no terrain, there's some terrain that's visible. This bug is present on version 0.1.1. Player first person gun is visible, but arms are not. NPC friendly soldiers are invisible at the highest LOD level. They show up fine on LODs lower than. any other kinds of NPCs don't disappear like this. Enabling shader based vertex capture causes geometry to to glitch out with vertices spreading around in random directions.

Software information

Delta Force: Black Hawk down

System information

  • GPU: NVIDIA GeForce RTX 4090
  • Driver: 531.41
  • Wine version:
  • DXVK version: 0.1.1

Log files

d3d9.log
dfbhd_d3d9.log

0001-0703.mp4
0001-0304.mp4
0001-0304.mp4

Screenshot 2023-04-25 030147

@usermaf
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usermaf commented Jun 3, 2023

black hawk lmao

@NV-DM
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NV-DM commented Nov 22, 2023

@UncleRito Could you please try this again with 0.3 released build? Thank you!

@UncleRito
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@NV-DM Still broken. Can't see terrain, and geometry captured using shaders is also completely unstable.
image

@UncleRito
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And by the way, I've discovered that portalRTX version of remix works a bit better. Most pieces of terrain are visible.

@NV-DM
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NV-DM commented Jan 10, 2024

REMIX-2570 for tracking.

@NV-DM NV-DM added the jira label Jan 10, 2024
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