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Perhaps idea for the mirror action #1

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schroef opened this issue Aug 18, 2021 · 2 comments
Open

Perhaps idea for the mirror action #1

schroef opened this issue Aug 18, 2021 · 2 comments

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@schroef
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schroef commented Aug 18, 2021

Found this repo again and noticed the a possible feature of making mirror actions. I remember this ShapeKey helper addon and i remember adding some script so it did most if the prework automated. I made a piece of script which would make vertext groups for half of the mode all automated. I guess if you use that vertex group and then run a vertice location check on it, you could easily mirror it. This is a bit of guessing though, i have not tested it yet.

https://i.ibb.co/cDq4Znv/automated-splitter.gif

@Muream
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Muream commented Aug 21, 2021

Hi,

FYI, I haven't done any rigging in Blender for a while so I am unlikely to continue updating this addon.

Blender has the necessary tools to make this relatively easy though.
As long as your bones are named properly, you can use the Copy/Paste Pose operators to mirror the current pose
https://docs.blender.org/manual/en/latest/animation/armatures/posing/editing/copy_paste.html#copy-paste-pose

@schroef
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schroef commented Sep 12, 2021

I see, i bumoped into this one seeing it on twitter. Yeh i know that copy/paste and its really a joy! THough wish we could use custom bone naming. Currently i need to use my own scripts to "fix" rigs so they can make use of this system. I do wonder why its not a general or glboal use case where riggers add L and R at the end. There are so many naming conventions applied for Left and Right

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