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Found this repo again and noticed the a possible feature of making mirror actions. I remember this ShapeKey helper addon and i remember adding some script so it did most if the prework automated. I made a piece of script which would make vertext groups for half of the mode all automated. I guess if you use that vertex group and then run a vertice location check on it, you could easily mirror it. This is a bit of guessing though, i have not tested it yet.
I see, i bumoped into this one seeing it on twitter. Yeh i know that copy/paste and its really a joy! THough wish we could use custom bone naming. Currently i need to use my own scripts to "fix" rigs so they can make use of this system. I do wonder why its not a general or glboal use case where riggers add L and R at the end. There are so many naming conventions applied for Left and Right
Found this repo again and noticed the a possible feature of making mirror actions. I remember this ShapeKey helper addon and i remember adding some script so it did most if the prework automated. I made a piece of script which would make vertext groups for half of the mode all automated. I guess if you use that vertex group and then run a vertice location check on it, you could easily mirror it. This is a bit of guessing though, i have not tested it yet.
https://i.ibb.co/cDq4Znv/automated-splitter.gif
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