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FernFerret edited this page Oct 5, 2011 · 25 revisions

Multiverse World Permissions

Multiverse allows you to control who can enter worlds via permissions! When you create a world or import a world into Multiverse-Core, it automatically creates a permission: multiverse.access.WORLDNAME. If a player has multiverse.access.WORLDNAME, then they can enter that world.

NOTE: Ensure you have opfallback disabled in your Multiverse config.yml. If opfallback is set to true (and it is by default currently) anyone can go to any world.

If you give a user multiverse.access.* they can go to all worlds.

About PermissionsBukkit

PermissionsBukkit is the Official Bukkit plugin to manage permissions using the new Permissions API. Other permission plugins will probably begin incorporating the API to manage your servers permissions, but for now the official plugin(PermissionsBukkit) is what we have. Luckily, there is a bridge included with PermissionsBukkit to satisfy plugins still requesting Permissions 2.7/3.1 and will bridge those requests through and handle them. The bridge is not required to use permissions with Multiverse 2.

PermissionsBukkit config.yml

NOTE: This is the config.yml that resides within the PermissionsBukkit folder!

Setting up the permissions in the config is pretty straight forward. You may find it similar to pre-1000 permission plugins. Here is an example config file which includes some permissions for Multiverse 2:

users:    
    myplayername:
        permissions:
        groups:
        - admin
groups:
    default:
        permissions:
            permissions.build: false
            multiverse.core.tp.self: true
    admin:
        permissions:
            permissions.*: true
            multiverse.world.create: true
        inheritance:
        - default
messages:
    build: '&cYou do not have permission to build here.'

With this setup, all users will have the ability to teleport themselves using the /mvtp command, while users assigned to the admin group will also have the ability create worlds. Notice also that the admin has permissions.*: true and therefore can use the PermissionsBukkit commands in game. This may be especially useful for Multiverse 2.

MV2 Permissions

You can use: multiverse.* to give someone all permissions for Multiverse. If you only want to give someone access to all worlds, use: multiverse.access.* for example.

Setting Permissions in game

Multiverse has the courtesy to show which permission node is needed for a command if you enter a /command and it fails due to permissions. Having this info readily available to you in the game can save you some time looking up the permission, and allow you to enter that permission into a group on the spot if need be. An admin can simply enter permissions in as you need them. For example you try to run /mvlist and oh my you dont have permission, but you will be notified that you need multiverse.world.list permission node. Entering

/perm group setperm admin multiverse.core.list true

will add the permission to your admin group and viola! you have permission to use that command. MV has a lot of commands and permissions, so adding them in a need-to-use basis can sometimes be easier.

Setting OP's

OP's by default have all the Multiverse permissions set to true. So the easiest way to give your admins all the Multiverse permissions is to just make them OP. Of course, this may not be the best option for everyone.

Multiverse-Core

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Multiverse-Portals

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Multiverse-NetherPortals

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Multiverse-Inventories

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Multiverse-SignPortals

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A great place to get help is from Multiverse's Discord (Click the logo for invite link):

Multiverse's Discord

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