[Bug]: spawnRadius
isn't accounted for when a player is spawned.
#2821
Labels
Bug: Confirmed
Issue/problem with the software.
/mv version -p
outputn/a
Server logs
n/a
Server Version
Bug Description
The
PlayerRespawnEvent
handler (here) doesn't account for thespawnRadius
gamerule.In all cases, Multiverse overrides the spawn behaviour and asserts the event result itself. However, this event handler is ~11 years old (as of writing) and definitely hasn't been updated.
It's unlikely that we'll be able to get Vanilla spawn behaviour since we do other manipulation with respawning, so I'm guessing we'll want to create our own handling for
spawnRadius
.Twitz#6905
reported this on Discord, so there's not much information here, but the handler certainly wasn't developed with this gamerule in mind and it appears to be affecting some users.OP: https://discord.com/channels/325459248047980545/325494796221415424/1067887635156193453
Other relevant inquiries on this (there's more, but this is for 2022):
https://discord.com/channels/325459248047980545/325494796221415424/1051691760209907784
https://discord.com/channels/325459248047980545/325494796221415424/952681488095268895
https://discord.com/channels/325459248047980545/325494796221415424/934825343552983160
Steps to reproduce
spawnRadius
gamerule for a world./mvsetspawn
and not randomly around that point.Agreements
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