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Refactor RenderingManager #14

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MrNex opened this issue Jul 6, 2015 · 1 comment
Open

Refactor RenderingManager #14

MrNex opened this issue Jul 6, 2015 · 1 comment

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@MrNex
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MrNex commented Jul 6, 2015

As @Waqar144 pointed out, glProgramUnfiorm is not OpenGL 3.x compatible. We should insert Preprocessor logic as discussed in #7 to determine whether to use glProgramUniform or glUniform on a given machine to cater to those whom are limited by hardware restrictions.

As a side note, as this is done the RenderingManager should probably be refactored or things will get messy.

@MrNex
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MrNex commented Jul 10, 2015

Thanks to #16 the backwards compatibility issue was resolved. all that is left is the further refactoring of the Rendering Manager

@MrNex MrNex changed the title Make the project OpenGL 3.x compatible & refactor RenderingManager in the process Refactor RenderingManager Jul 10, 2015
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