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As @Waqar144 pointed out, glProgramUnfiorm is not OpenGL 3.x compatible. We should insert Preprocessor logic as discussed in #7 to determine whether to use glProgramUniform or glUniform on a given machine to cater to those whom are limited by hardware restrictions.
As a side note, as this is done the RenderingManager should probably be refactored or things will get messy.
The text was updated successfully, but these errors were encountered:
As @Waqar144 pointed out,
glProgramUnfiorm
is not OpenGL 3.x compatible. We should insert Preprocessor logic as discussed in #7 to determine whether to useglProgramUniform
orglUniform
on a given machine to cater to those whom are limited by hardware restrictions.As a side note, as this is done the RenderingManager should probably be refactored or things will get messy.
The text was updated successfully, but these errors were encountered: