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Can confirm, the new script made this work for me. With the old one, any attempt to compile fx files just produced empty diagnostic lines and reported failure.
The wine prefix setup script on https://docs.monogame.net/articles/getting_started/1_setting_up_your_development_environment_ubuntu.html links to https://raw.githubusercontent.com/MonoGame/MonoGame/master/Tools/MonoGame.Effect.Compiler/mgfxc_wine_setup.sh, which is broken for all Linux distributions and MacOS versions (incorrect dotnet architecture downloaded).
Perhaps cherry pick https://raw.githubusercontent.com/MonoGame/MonoGame/develop/Tools/MonoGame.Effect.Compiler/mgfxc_wine_setup.sh from the develop branch over to the master branch to make that section of documentation work again?
See also: #7953, #7360
EDIT: Links got mismashed somehow. Fixed.
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