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[FEATURE]: Carrier supply mule #91
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Trying to recall, can you assign vanilla traders to supply ships as subordinate, dedicated traders? FWIW the mules will see the trades and fill them, if their priorities and options allow. But it may not be fast. You could speed it up by providing a restricted warelist and setting the mule home near your supply ship, but that's still a bit tedious if your supply ship moves around a lot. It's not clear to me how easy this will be, what functionality might already exist, and how much code would need to be written. And at the moment none of us are very active in writing new code for mules, as we're all quite busy and X4 scripting is tiring as hell on it's own. Thanks for your request and I hope we'll get a chance to investigate it soon, and please let me know if you find any more relevant info. |
I never gave it much thought, as supplying fleets or a carrier should be
entirely the supply ships problem which imo is an egosoft ship design
problem.
I believe there is a mod in workshop which duplicates a supply shit for the
role of supplying XL and L ships.
…On Wed, 2 Sep 2020, 5:45 am Brian Hayden, ***@***.***> wrote:
Trying to recall, can you assign vanilla traders to supply ships as
subordinate, dedicated traders?
FWIW the mules will see the trades and fill them, if their priorities and
options allow. But it may not be fast. You could speed it up by providing a
restricted warelist and setting the mule home near your supply ship, but
that's still a bit tedious if your supply ship moves around a lot.
It's not clear to me how easy this will be, what functionality might
already exist, and how much code would need to be written. And at the
moment none of us are very active in writing new code for mules, as we're
all quite busy and X4 scripting is tiring as hell on it's own.
Thanks for your request and I hope we'll get a chance to investigate it
soon, and please let me know if you find any more relevant info.
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The way I understand it (based on the wiki article), Auxiliary (Supply) ships advertise trade offers, but carriers do not. You can order a carrier to resupply itself, but that means it flies off to trade somewhere. I guess that's a workaround: use an Auxiliary ship as a carrier, then Mules will work with them. Maybe vanilla freighters can be assigned to them too, though the wiki doesn't mention that as an option. @Misunderstood-Wookiee If you can provide a link to the mod you allude to, that would be great - I haven't been able to find anything. |
I can't recall what it was but it might exist in workshop try look for aux carrier or something IRC it made an auxiliary ship capable to restock careers and other large ships when they really only worked on fighter and S sizes before. I think it would be better to make a fresh mod to the resupply ship to include wares for carriers which may be easier than making it work with mules, as mules is primarily an empire tool. |
Just a quick update on this. Indeed Supply Mules will service an Auxiliary ship just fine. The problem I have now is that their storage space is rather small, so only a couple of Supply Mules are active at one time, and as soon as the Aux ship is fully stocked, the storage goes back to zero again as all the queued rearmaments happen. This then sets up a new trade offer, which the Supply Mules go to satisfy, but now they have to travel several sectors all over again. So it's taking aaages to get my figthers rearmed. I have an idea to use Station/Distribution Mules to warehouse the wares in a nearby Defence Station, then serve the Aux ship from there, saving travel time. However, I can't get either Station or Distribution Mule to work. I'll post a new question regarding this, though. |
@feltech Not sure if you are aware, but Distribution Mules are broken. Even the author have stated it needs to be re-written. |
It's not necessarily that they're broken... it's just that the sliders are really finicky and you frequently can trigger behavior that you didn't intend. Technically they do what you tell them to.... but sometimes you didn't realize what you were telling them. Semantics, yes :) |
and this is why we needed to do the overhaul we were putting off for life
reasons, and work out a new way to do the options, closer something like
tater where it simply won't show you options if others are not checked etc
this way you only really get access to options associated with the use you
have setup higher above the rest.
…On Sat, 12 Sep 2020 at 02:17, Brian Hayden ***@***.***> wrote:
It's not necessarily that they're broken... it's just that the sliders are
really finicky and you frequently can trigger behavior that you didn't
intend.
Technically they do what you tell them to.... but sometimes you didn't
realize what you were telling them. Semantics, yes :)
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Right haha sorry, not entirely broken. But yeah, still could never figure out how to work it. But no big deal, whenever you guys re-write it (take your time) it will be a great feature. |
I would really like to use mules to transport missile components from my station to my carrier, so I can be assured that my bombers will be able to re-arm after a run. Currently of course you can't assign mules to carriers.
I found a somewhat similar issue #67, but that is about using large ships as an arbitrary warehouse. I just want to satisfy the particular needs of a carrier.
I haven't found any vanilla or modded way to automate this. I have to queue up orders on a trader manually every time, which is rather tedious.
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