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It’s strange why there is still no good Ray Cast API for Minestom; all the libraries that exist now are very outdated or use stupid methods. I would like to see Ray Cast like in Bukkit, so that the shape of the block is also taken into account, for example the shape of the slab, so that you can get the point of intersection with the block.
I would also like to be able not to interrupt the ray after a collision, but to get entry and exit points from the block
The text was updated successfully, but these errors were encountered:
It’s strange why there is still no good Ray Cast API for Minestom; all the libraries that exist now are very outdated or use stupid methods. I would like to see Ray Cast like in Bukkit, so that the shape of the block is also taken into account, for example the shape of the slab, so that you can get the point of intersection with the block.
I would also like to be able not to interrupt the ray after a collision, but to get entry and exit points from the block
The text was updated successfully, but these errors were encountered: