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[1.20.4] Forge crashes loading the singleplayer world list screen with no mods installed #9868

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me4502 opened this issue Feb 17, 2024 · 5 comments
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1.20 Triage This request requires the active attention of the Triage Team. Requires labelling or reviews.

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@me4502
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me4502 commented Feb 17, 2024

Re: forum request - Forums have been down for over a week, I assume this is an outdated message?

Minecraft Version: 1.20.4

Forge Version: 49.0.30

Logs: https://gist.github.com/me4502/347a8bed6d2e0cc3dd09ee35d2c29128

Steps to Reproduce:

  1. Open vanilla 1.20.4, and create a world
  2. Install Forge
  3. Open to main menu
  4. Press singleplayer
  5. Game crashes loading the world menu

Description of issue: All builds of Forge 1.20.4 crash for me when loading the world screen, with no mods installed. This doesn't occur until a world is added, and everything works fine in vanilla. Loading the world isn't the issue, but loading the actual world selection screen. This occurs with no mods installed. Same issue does not occur on 1.20.3.

@me4502 me4502 added the Triage This request requires the active attention of the Triage Team. Requires labelling or reviews. label Feb 17, 2024
@autoforge autoforge bot added the 1.20 label Feb 17, 2024
@Jonathing
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It looks like some sort of issue with the experimental settings warning screen. Thanks for the bug report!

@LexManos
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LexManos commented Feb 17, 2024

I am unable to reproduce this issue. Following exact steps. Loaded vanilla, Created new world. Loaded Forge, Opened single player screen. Opened world. Everything worked fine.

Also the forums are not down. https://forums.minecraftforge.net/ We did install a new spam blocker so if you're using a VPN or have known bad actors using your IP then it may block you from posting.

If you have a world save that can reliably reproduce this issue then submit it here and I can take a look.
Also the full debug.log will be more useful then a crash report so post that.

I can fix it by having the code change to return this.settings != null && com.mojang.serialization.Lifecycle.experimental().equals(this.settings.getLifecycle()); but i'd prefer to have a reproduction case first.

@Jonathing
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I think this issue can be better reproduced by enabling a datapack (i.e. update_1_21) that has experimental lifecycle features in it. I'm back home, so I'll test this quickly.

@Jonathing
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Still no dice. I've tested both with the original test instructions and by doing the whole thing in Forge itself, both worlds created using the update_1_21 datapack with no issues. If you have a better test case, please send it when you can.

@me4502
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me4502 commented Feb 18, 2024

I've never enabled an experimental features datapack so it shouldn't require one to reproduce. I'll zip and send the world I created when I'm at my computer.

Re: the forums, I'm behind a very over-provisioned CGNAT (~1000 people) so I quite often hit issues due to rate limits of popular services or IP bans from bad actors

@MinecraftForge MinecraftForge deleted a comment Feb 19, 2024
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