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Currently we can just register a fixer/walker for an existing IFixType and then trudge around in the raw compound looking for the capabilities subtag. This is tedious (every mod has to do a lot of boilerplate) and flaky (since it would break if Forge ever changed where caps are stored)
It would be nicer if Forge added an IFixType representing capabilities, then added walkers for LEVEL, PLAYER, CHUNK, BLOCK_ENTITY, ENTITY and ITEM_INSTANCE to automatically navigate to the cap tag and walk it.
The text was updated successfully, but these errors were encountered:
This issue has been automatically marked as stale because it has not had activity in a long time. If this issue is still relevant and should remain open, please reply with a short explanation (e.g. "I have checked the code and this issue is still relevant because ___." or "Here's a screenshot of this issue on the latest version"). Thank you for your contributions!
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May 24, 2018
Currently we can just register a fixer/walker for an existing
IFixType
and then trudge around in the raw compound looking for the capabilities subtag. This is tedious (every mod has to do a lot of boilerplate) and flaky (since it would break if Forge ever changed where caps are stored)It would be nicer if Forge added an
IFixType
representing capabilities, then added walkers forLEVEL
,PLAYER
,CHUNK
,BLOCK_ENTITY
,ENTITY
andITEM_INSTANCE
to automatically navigate to the cap tag and walk it.The text was updated successfully, but these errors were encountered: