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JFantasy.java
661 lines (569 loc) · 20.4 KB
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JFantasy.java
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/*******************************************************************
* CSCIE10B Graduate Project
*
* JFantasy is a partial clone of Final Fantasy for the NES
* it takes you through a single battle like the original
* all the icons are created by the program author and are
* based loosely on the original game
*
* @author: Jeffrey Mills
********************************************************************/
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
class JFantasy extends JFrame implements MouseListener
{
//set all my private variables
private JPanel screenText = new JPanel();
private JPanel playerFrame = new JPanel();
private JPanel enemyFrame = new JPanel();
private Font font = new Font("Helvetica", Font.BOLD, 25);
private JLabel f = new JLabel();
private JLabel choice1 = new JLabel();
private JLabel choice2 = new JLabel();
private JLabel choice3 = new JLabel();
private JLabel actionText = new JLabel();
private JLabel actionTaker = new JLabel();
private int currentPlayer = 0;
private Character [] players;
private JLabel [] icons = new JLabel[4];
private Character [] monsters;
public static void main (String [] args)
{
JFantasy newGame = new JFantasy();
newGame.buildScreen();
newGame.showChoices();
} // main
/**
* initPlayers() creates an array of Characters
* one of each player type
*/
private Character [] initPlayers()
{
Character [] players = new Character[4]; //initialize Player Characters
players[0] = new Knight();
players[1] = new Thief();
players[2] = new Wizard();
players[3] = new Priest();
icons[0] = new JLabel();
icons[1] = new JLabel();
icons[2] = new JLabel();
icons[3] = new JLabel();
return players;
}
/**
* initMonsters creates an array of Skeletons
*
*/
private Character [] initMonsters()
{
Character [] monsters = new Skeleton[6];
for (int i = 0; i < monsters.length; i++)
{
monsters[i] = new Skeleton();
monsters[i].setAction('f');
System.out.println("Monster: " + monsters[i].getName() + "-" + i);
System.out.println("Health: " + monsters[i].getHP());
}
return monsters;
}
/**
* setPlayerIcons & setMonsterIcons create JLabels for each
* player character and monster character and sets their
* ImageIcon to a jpg
*
*@param each accepts an array for either the players (p) or monsters (m)
*/
private void setPlayerIcons (Character [] p)
{
playerFrame.removeAll();
if ( checkDead(p) )
{
try
{
choice1.setText("Game Over. You lose.");
Thread.sleep(10000);
System.exit(0);
}
catch (InterruptedException e) { }
}
else
{
for (int i = 0; i < 4; i++)
{
char n = p[i].getName().charAt(0);
icons[i].setText(p[i].getName());
if (p[i].getHP() > 0)
icons[i].setIcon( new ImageIcon("images/" + n + "1.jpg"));
else
icons[i].setIcon( new ImageIcon("images/dead.jpg"));
icons[i].addMouseListener(this);
playerFrame.add(icons[i]);
}
}
}
private void setMonsterIcons (Character [] m)
{
enemyFrame.removeAll();
if ( checkDead(m) )
{
try
{
choice1.setText("Game Over. You win!");
Thread.sleep(10000);
System.exit(0);
}
catch (InterruptedException e) { }
}
else
{
for (Character mo : monsters) //check monster init
{
mo.setAction('F');
do
{
int rand = (int)(Math.random()*3);
mo.setVictim( rand );
} while ( players[ mo.getVic() ].getHP() <= 0 );
}
for (int i = 0; i < m.length; i++)
{
String name = m[i].getName() + "-" + i;
JLabel mIcon = new JLabel( name );
if ( m[i].getHP() > 0 )
{
mIcon.setIcon( new ImageIcon("images/skeleton.jpg") );
mIcon.addMouseListener (this);
}
else
{
mIcon.setPreferredSize( new Dimension(131, 131) );
mIcon.setBackground(Color.BLACK);
}
enemyFrame.add( mIcon );
}
}
}
/**
* animateFight cycles through images for players
* simulating an attack animation
*
* @param p - the character attacking
*/
private void animateFight (Character p)
{
char n = p.getName().charAt(0);
for (int repetition = 0; repetition < 3; repetition++)
{
try
{
icons[currentPlayer].setIcon( new ImageIcon("images/" + n + "2.jpg") );
Thread.sleep(400);
if (p.getAction() == 'H' || p.getAction() == 'R')
icons[currentPlayer].setIcon( new ImageIcon("images/" + n + "4.jpg") );
else
icons[currentPlayer].setIcon( new ImageIcon("images/" + n + "3.jpg") );
Thread.sleep(250);
}
catch (InterruptedException e) { }
}
icons[currentPlayer].setIcon( new ImageIcon("images/" + n + "1.jpg") );
}
/**
* fightRound cycles through the players then the monsters
* and calls each character's action before calling the method
* to redraw the icons
*
*/
private void fightRound ()
{
currentPlayer = 0;
actionTaker.removeAll();
actionTaker.setText("fight!");
choice1.removeAll(); ;
choice2.removeAll(); ;
for (int p = 0; p < players.length; p++)
{
char action = players[p].getAction();
if (players[p].getHP() > 0);
{
if (action == 'F')
melee(players[p], monsters[ players[p].getVic() ]);
else if (action == 'R')
heal(players[p], players[ players[p].getVic() ]);
else if (action == 'H')
cast(players[p], monsters[ players[p].getVic() ]);
}
}
for (int m = 0; m < monsters.length; m++)
{
if (monsters[m].getHP() > 0)
melee(monsters[m], players[ monsters[m].getVic() ]);
}
setPlayerIcons(players);
setMonsterIcons(monsters);
showChoices();
}
/**
* melee performs the action for the FIGHT selection
*
* @param attacker - the character performing the action
* @param defender - the recipient of the attack
*/
private void melee (Character attacker, Character defender)
{
int dmg = attacker.attackPower();
char pl = players[currentPlayer].getName().charAt(0);
actionText.removeAll();
defender.setHP( defender.getHP() - dmg );
if (!attacker.getName().equals("SKELETON"))
{
System.out.println("animate called");
animateFight(attacker);
}
try
{
if (defender.getHP() <= 0)
{
System.out.println( attacker.getName() + " attacks " + defender.getName() +
" for " + dmg + " damage. " + defender.getName() +
" is defeated.");
actionText.setText( attacker.getName() + " attacks " + defender.getName() +
" for " + dmg + " damage. " + defender.getName() +
" is defeated.");
}
else
{
System.out.println( attacker.getName() + " attacks " + defender.getName() +
" for " + dmg + " damage. " + defender.getName() +
" has " + ( defender.getHP() ) + " remaining.");
actionText.setText( attacker.getName() + " attacks " + defender.getName() +
" for " + dmg + " damage. " + defender.getName() +
" has " + ( defender.getHP() ) + " remaining.");
}
Thread.sleep (500);
}
catch (InterruptedException e) { }
} // fight
/**
* cast performs the action for the CAST>HELLFIRE selection
*
* @param caster - the character performing the action
* @param defender - the recipient of the attack
*/
private void cast (Character caster, Character defender)
{
int dmg = caster.spellPower();
defender.setHP( defender.getHP() - dmg );
if (!caster.getName().equals("SKELETON"))
{
System.out.println("animate called");
animateFight(caster);
}
try
{
if (defender.getHP() <= 0)
{
System.out.println( caster.getName() + " casts [SPELL] " + defender.getName() +
" for " + dmg + " damage. " + defender.getName() +
" is defeated.");
actionText.setText( caster.getName() + " casts [SPELL] " + defender.getName() +
" for " + dmg + " damage. " + defender.getName() +
" is defeated.");
}
else
{
System.out.println( caster.getName() + " casts [SPELL] " + defender.getName() +
" for " + dmg + " damage. " + defender.getName() +
" has " + ( defender.getHP() ) + " remaining.");
actionText.setText( caster.getName() + " casts [SPELL] " + defender.getName() +
" for " + dmg + " damage. " + defender.getName() +
" has " + ( defender.getHP() ) + " remaining.");
}
Thread.sleep (500);
}
catch (InterruptedException e) { }
} // cast
/**
* melee performs the action for the CAST>REVIVE selection
*
* @param caster - the character performing the action
* @param defender - the recipient of the heal
*/
private void heal (Character caster, Character defender)
{
int amt = caster.spellPower();
if (defender.getHP() <= 0)
defender.setHP( 1 );
else
defender.setHP( defender.getHP() + amt );
try
{
System.out.println( caster.getName() + " casts HEAL " + defender.getName() +
" for " + amt + " points. " + defender.getName() +
" has " + ( defender.getHP() ) + " remaining.");
actionText.setText( caster.getName() + " casts HEAL " + defender.getName() +
" for " + amt + " points. " + defender.getName() +
" has " + ( defender.getHP() ) + " remaining.");
Thread.sleep(500);
}
catch (InterruptedException e) { }
} // heal
/**
* showChoices displays the default selection in
* choice1 and choice2 labels
*
*/
private void showChoices()
{
choice1.setForeground(Color.WHITE);
choice2.setForeground(Color.WHITE);
choice3.setForeground(Color.WHITE);
actionTaker.setForeground(Color.WHITE);
choice1.removeAll();
choice1.removeMouseListener(this);
choice2.removeAll();
choice2.removeMouseListener(this);
actionText.removeAll();
actionTaker.setText( players[currentPlayer].getName() + ":" );
actionTaker.setFont( new Font("Helvetica", Font.BOLD, 25) );
actionTaker.setPreferredSize( new Dimension(396, 25) );
screenText.add(actionTaker);
choice1.setText("Fight");
choice1.addMouseListener(this);
choice1.setFont(font);
choice1.setPreferredSize( new Dimension(396, 40) );
screenText.add(choice1);
choice2.setText("Cast");
choice2.addMouseListener(this);
choice2.setFont(font);
choice2.setPreferredSize( new Dimension(396, 40) );
screenText.add(choice2);
screenText.add(choice3);
}
/**
* showSpells displays the spell selection
* in choice1 and clears choice2 labels
*
*/
private void showSpells()
{
if (currentPlayer == 2)
{
choice1.setText("Hellfire");
}
else if (currentPlayer == 3)
choice1.setText("Revive");
else
{
choice1.setText( "No spells");
System.out.println( "CP " + currentPlayer);
}
choice2.setText("");
}
/**
* setSpell sets the action for the current player
* to cast the chosen spell
*
*/
private void setSpell()
{
if (currentPlayer == 2)
{
players[currentPlayer].setAction('H');
choice1.setText("Target select");
choice1.removeMouseListener(this);
choice2.setText("");
}
else if (currentPlayer == 3)
showHealee();
else
choice1.setText( "No spells for " + players[currentPlayer].getName() );
}
/**
* showHealee displays the choose target selection in
* choice1 label and clears the choice2 label
*
*/
private void showHealee ()
{
choice1.setText("Target select");
choice1.removeMouseListener(this);
choice2.setText("");
}
/**
* sets the recipient of the heal spell
*
*/
private void setHealee(int i)
{
players[currentPlayer].setAction('R');
players[currentPlayer].setVictim(i);
incrementPlayer();
if (currentPlayer > 3)
{
currentPlayer = 0;
fightRound();
}
}
/**
* showHealee displays the choose target selection in
* choice1 label and clears the choice2 label
*
*/
private void setMove()
{
players[currentPlayer].setAction('F');
choice1.removeMouseListener(this);
choice1.setText("Target select");
choice2.setText("");
}
/**
* sets the recipient of an attack
*
*/
private void setTarget(String s)
{
String num = s.substring( s.length() - 1 );
System.out.println("Substring: " + num);
players[ currentPlayer ].setVictim( Integer.parseInt( num ));
System.out.println( players[currentPlayer].getVic() );
incrementPlayer();
showChoices();
}
private void incrementPlayer()
{
if (currentPlayer < 3)
{
System.out.println("into increment < 3 CP = " + currentPlayer);
currentPlayer++;
System.out.println("after++ CP = " + currentPlayer);
if (players[currentPlayer].getHP() <= 0)
incrementPlayer();
}
else
fightRound();
}
/**
*checkDead() verifies that at least one character in the array
* is still alive so the game can continue
*
*@param ca - Character Array
*/
private boolean checkDead( Character [] ca )
{
for (int i = 0; i < ca.length; i++)
{
if (ca[i].getHP() > 0)
return false;
}
return true;
}
/**
* Layout the basic game area
* 3 main sections for Monsters, Player Characters and Messages
*/
private void buildScreen()
{
//Set up the background
JFrame frame = new JFrame();
frame.setSize(725, 700);
frame.setDefaultCloseOperation (JFrame.EXIT_ON_CLOSE);
JPanel container = new JPanel();
container.setLayout ( new FlowLayout() );
container.setPreferredSize(new Dimension(725, 700));
container.setFont(font);
setForeground(Color.WHITE);
container.setBackground(Color.BLACK);
frame.add(container);
JPanel innerLeft = new JPanel();
innerLeft.setPreferredSize(new Dimension(450, 545));
innerLeft.setBackground(Color.BLACK);
container.add(innerLeft);
JPanel innerRight = new JPanel();
innerRight.setPreferredSize(new Dimension(195, 545));
innerRight.setBackground(Color.BLACK);
container.add(innerRight);
enemyFrame.setPreferredSize(new Dimension(450, 420));
enemyFrame.setBackground(Color.BLACK);
enemyFrame.setLayout ( new FlowLayout() );
enemyFrame.setBorder(BorderFactory.createMatteBorder(0, 0, 4, 4, Color.WHITE)); //Found solution at http://stackoverflow.com/questions/20165698/java-how-to-draw-a-border-around-an-undecorated-jframe
innerLeft.add(enemyFrame);
playerFrame.setPreferredSize(new Dimension(195, 420));
playerFrame.setBackground(Color.BLACK);
playerFrame.setLayout( new FlowLayout() );
playerFrame.setBorder(BorderFactory.createMatteBorder(0, 0, 4, 0, Color.WHITE)); //Found solution at http://stackoverflow.com/questions/20165698/java-how-to-draw-a-border-around-an-undecorated-jframe
innerRight.add(playerFrame);
//helps line up player and enemy frames
JPanel spacer = new JPanel();
spacer.setPreferredSize(new Dimension(195, 125));
spacer.setBackground(Color.BLACK);
innerRight.add(spacer);
screenText.setForeground(Color.RED);
screenText.setPreferredSize(new Dimension(395, 125));
screenText.setFont(font);
screenText.setBackground(Color.BLACK);
//screenText.setBorder(BorderFactory.createMatteBorder(2, 2, 2, 2, Color.WHITE)); //Found solution at http://stackoverflow.com/questions/20165698/java-how-to-draw-a-border-around-an-undecorated-jframe
innerLeft.add(screenText);
actionText.setPreferredSize(new Dimension(700, 50));
actionText.setFont( new Font("Helvetica", Font.BOLD, 12) );
actionText.setForeground(Color.WHITE);
actionText.setBackground(Color.BLACK);
container.add(actionText);
frame.setVisible(true);
players = initPlayers();
setPlayerIcons(players);
monsters = initMonsters();
setMonsterIcons(monsters);
}
/**
* mouse listener
* uses the first char in the label clicked to
* determine the next method call
*
*/
public void mouseClicked(MouseEvent evt) {
JLabel j = (JLabel) evt.getSource();
String text = j.getText();
choice3.setText( text );
switch (text.charAt(0))
{
case 'F':
setMove();
break;
case 'C':
setSpell();
break;
// case 'H': //use Hellfire for spell
// setSpell(text);
// break;
// case 'R': //use Revive as heal
// setSpell(text);
// break;
case 'S':
setTarget(text);
break;
case 'N':
showChoices();
break;
case 'K':
setHealee(0);
break;
case 'T':
setHealee(1);
break;
case 'W':
setHealee(2);
break;
case 'P':
setHealee(3);
break;
default:
break;
}
}
public void mouseExited(MouseEvent e) {}
public void mouseEntered(MouseEvent e) {}
public void mouseReleased(MouseEvent e) {}
public void mousePressed(MouseEvent e) {}
} // JFantasy