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Hi. I tested the internal Fluidsynth, and some games (try "Tyrian" setup, or "Dig it!") are not playing MIDI notes correctly. In fact, you can only hear drums, the rest of the instruments are silent. I used several soundfonts (around 2MB to 5MB in size) also 31250 baud rate is set in midilink.ini for ao486.
Other games (for example "Wacky Wheels") work OK with the internal Fluidsynth.
Somebody tested Tyrian with pi midi, and the music was also perfect there, so I guess this is a problem with the internal midi, not getting midi notes correctly in some games.
Thanks.
The text was updated successfully, but these errors were encountered:
it may depend on music complexity. Fluidsynth may also lad and skip the notes on complex music like Munt does. internal CPU on de10-nano isn't fast enough. That's why MT32pi has been added to MiSTer.
Hi. I tested the internal Fluidsynth, and some games (try "Tyrian" setup, or "Dig it!") are not playing MIDI notes correctly. In fact, you can only hear drums, the rest of the instruments are silent. I used several soundfonts (around 2MB to 5MB in size) also 31250 baud rate is set in midilink.ini for ao486.
Other games (for example "Wacky Wheels") work OK with the internal Fluidsynth.
Somebody tested Tyrian with pi midi, and the music was also perfect there, so I guess this is a problem with the internal midi, not getting midi notes correctly in some games.
Thanks.
The text was updated successfully, but these errors were encountered: