KnightOS Image Manipulation Program
##Info Just a small project for me to mess around with for KnightOS. A basic grid-based pixel-art/sprite editor. General idea is the first screen has a 'name' field and a 'size' field (#x# like 30x30), and the program would be saved in a binary file (literal 1's and 0's).
Example:
4x4 Image
[ ][x][x][ ]
[x][ ][ ][x]
[x][ ][ ][x]
[ ][x][x][ ]
would save to
0 1 1 0 1 0 0 1 1 0 0 1 0 1 1 0
If the file was opened, the program would determine the amount of numbers and calculate the square root in order to re-create the images size (wouldn't support rectangular images though, need to think of a better method for saving it). Ideally, it would use whatever format KnightOS uses (see: kimg)
First, install the KnightOS SDK.
$ knightos init
$ make
$ make run # to test
$ make package # to produce an installable package
Use make package
to get a package that you can install.