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Village System #40

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theeneon opened this issue Oct 2, 2023 · 1 comment
Open

Village System #40

theeneon opened this issue Oct 2, 2023 · 1 comment

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@theeneon
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theeneon commented Oct 2, 2023

One of the core foundations of past TNRs was villages and how we interact with our villages. So this draft is to try and promote a sense of tribalism and promote activity.

All values are just examples. Village upgrades are bought using Village funds which is gained by doing Missions and PVP. Naturally, the more persons they are in a village the higher the cost is to run that village. So the cost of upgrades are directly tied into the population.

A Kage can turn Village funds into in-game currency to be used as prize pools for Village Events. This can’t be withdrawn to user’s account.

The whole idea is centered around user-created actions and events, to allow users to have control over the game world and to be involved. While I assume there will be staff to create events missions etc. I believe that one of the factors that can keep users active and playing longer is when they can create content for themselves.

Village Reputation:
Persons who are in a village will naturally gain a reputation the longer they are in the village for, they can gain a reputation also from completing Missions and PVP. Players need a certain amount of reputation to become Kage and gain access to prestige ranks.

Village Hall Menu:
View Elders
Anbu Squads
Village Stats (Regen, Defenses, Infrastructure Level, Village Bank, Village Funds)
Apply for Anbu Membership.
Notice Board
Villagers
View Kage
Alliance/War Status
Challenge Kage

Kage:
The Kage is the leader of the village, as Kage they can access the village panel that will contain the following:
Promote to Village Elder

Declare War
Create Alliance
Spend Village Funds (Upgrade Infrastructure)

Create/Disband Anbu Squads
Host Events
Update Notice Board

Kage is automatically removed after 6 days of not being active

Village Elders:

A Kage can appoint 3 Elders to help with the running of the village, the responsibilities of the elders are as follows:
Create/Disband Anbu Squads
Create Village Missions
Host Events

These responsibilities can either be given to all elders or one elder for a specific role.

Kage Challenge:
A Kage can be challenged a total of 5 times per day that resets via the in-game clock. Challenges can not be denied but whenever a challenge is given the Kage will automatically be at full health to avoid sniping and persons spamming the refresh button.

Notice Board:
A standard news posting for village related information, the Kage can send a notification to all villagers that an update has been made on the notice board.

Village Infrastructure:

The infrastructure of the village is regeneration rate, village walls, hospital, and Village AIs. (More to come on this later)

You increase them by spend village resources which are earned by missions or battle.

Village Walls help to protect users who are attacked, the higher the wall the higher the defensive attributes the villagers gain. This is to create a home-field advantage.

Level 1: Increase Defense by 2%
Level 2: Increase Defense by 3%
Level 3: Increase defense by 4%
Level 4: increase defense by 5%

Hospital: Will have four levels, each level decreases the wait time and cost to regain max health after a death.

Village AI:

The kage will be granted the ability to purchase AIs to patrol the village territory, Their can be three levels of Ais one for each rank that can do PVP. Outside of buying the AIs the Kage can also upgrade the AI and the frequency in which the AIs are able to attack outsiders.
The max strength of the AI will be similar to the max strength of the AI of that users rank.
Regeneration would work similar to how it has worked in previous cores, where the Kage is able to upgrade how fast players regen. However, for players who switch villages there is a 3–5-day penalty of cut regeneration. This is to try and discourage village hopping even though players will naturally flock to the strongest village its an attempt and maybe a better system can be thought about at a later time.

Alliance/War:

Kage’s can create an Alliance that can be accepted or declined.
Ally Benefits:

Will not be attacked by Village AI

Can access other village tavern when present in that Village.
Can host cross village events
Have access to that Village Mission sets.
Ability to sleep in that village with access to that village regeneration rate.
If user has died in allied they won’t be transported to their home village but taken to that village hospital.

Events:
Each village can create and run their own events. The guidelines for the event will follow the general event system in game with the minus that the rewards for these events will be in game currency and maybe a custom item with staff approval.
An example of a village only event would be PVP tournaments. This allowed more interaction and the hope is that it keeps players wanting to play with more pvp interaction.

Anbu:
Anbu are 10 man cells with one leader being appointed by Kage or Elder. Anbu members earn more VF than the normal villagers

Village Resources and Bases:
These are set options that villages can claim on the map to provide resources and spread influence to help the village grow.
Once a village capture a sector they can construct multiple fortresses on it, this will allow the villagers to train on that sector, Once the fortress is completed they are able to claim all the resources on that sector.
Some of the resources are:
Gold Mines to help with purchasing upgrades.
Minerals To help with crafting and constructing of village defenses.
Fields: To help village grow and increase the amount of regen a village has.
If a village lack necessary resources they can purchase them using village funds.

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github-actions bot commented Dec 2, 2023

This issue is stale because it has been open for 60 days with no activity.

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