You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I've done this before without the manim_physics or pymunk libraries. Just construct a sequence of points and make each circle move to each point in succession. I can share my implementation a bit later.
Edit: sorry let me rephrase a bit. I meant that this doesn't necessarily have much to do with physics, in my opinion, although it could be still a worthwhile addition to the library.
I also implemented it here: https://flyingframes.readthedocs.io/en/latest/ch1.html#Pre-Execute-Slow-Code
What I was thinking:
When adding gravity to an mobject, it would be cool to also add Brownian motion to an mobject, together with a diffusion constant. Yes, it is not necessarily physics, but would possibly fit here.
As the name says, a Class that can start a random walk for any Mobject that it receives.
Similar to this one:
https://www.youtube.com/watch?v=4c4lVjHGRjU
The text was updated successfully, but these errors were encountered: