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When adding custom units, you used to be able to make small changes in, for example the .object file, reload the editor by clicking "restart game" and the changes would take effect right away. This doesn't seem to work anymore and you have to relaunch the whole game for the changed files to load.
When restarting the level or going back to the main menu and load back into the editor, the old file is still loaded even when you swap it out entirely.
Describe the bug
When adding custom units, you used to be able to make small changes in, for example the .object file, reload the editor by clicking "restart game" and the changes would take effect right away. This doesn't seem to work anymore and you have to relaunch the whole game for the changed files to load.
When restarting the level or going back to the main menu and load back into the editor, the old file is still loaded even when you swap it out entirely.
Steps to reproduce the issue
units.zip
<add unload_on_restart="true"> <unit path="units/pd2_mod_hot/test"/> <object path="units/pd2_mod_hot/test" /> <model path="units/pd2_mod_hot/test"/> <texture path="units/pd2_mod_hot/gov_c_int_marble_c_white_df"/> <material_config path="units/pd2_mod_hot/test"/> </add>
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