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Question about texture applied in Big Bank #763

Answered by Xeletron
miniwolf asked this question in Q&A
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I reccomend using the Diesel material groups to help you make things look somewhat closer to the game https://modworkshop.net/mod/26591
in this case you're going to need the PD2 DF:NM:VTxBlendMasked surface group

After you have all that set up you need to connect the Color Attribute alpha to the surface groups 'blend mask' and 'vertex color alpha' nodes.

It still wont be an exact match to how it looks in game but it will look more comperable.

Also reccomend changing your image texture's alpha to premultiplied or channel packed to make them not look really dark.

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