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I'm a bit late to answer, but basically: LWJGL2 uses a home-made windowing library, and has fewer bindings (not much more than OpenGL). The home-made windowing library gets most stuff done, but real windowing libraries are normally better. That having said, I never tried mac parallels desktop virtual machine.
Question
how is lwjgl2 ? the lwjgl3 use glfw is not work in mac Parallels Desktop virtual machine!
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