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I created a textured sample cube in Blender and exported it as glTF. I am using Assimp from LWJGL 3.3.2 and it is working quite well and I managed to access faces, vertices, normals, as well as texture coordinates and the texture itself. However I am struggling to understand the material properties interface.
I managed to access the roughness and metallic factor but I can't see a way to access the specular value.
Question
I created a textured sample cube in Blender and exported it as glTF. I am using Assimp from LWJGL 3.3.2 and it is working quite well and I managed to access faces, vertices, normals, as well as texture coordinates and the texture itself. However I am struggling to understand the material properties interface.
I managed to access the roughness and metallic factor but I can't see a way to access the specular value.
In Blender the specular value is 0.2 and I can see the value 0.4 under "specularColorFactor" in the glTF file:
I have tried to import the Blender file instead but that doesn't seem to expose texture coordinates and normal vectors (and maybe other entries).
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