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function States.PlayerGetAllObjectives(aPlayer: Integer): TKMIntegerArray;
function States.PlayerObjectiveStatus(aObjective: Integer): TKMObjectiveStatus;
function States.PlayerObjectiveType(aObjective: Integer): TKMObjectiveType;
Reason: currently, we have to save all the script-made objectives into Integer variables, and if we want any logic to run depending on what objectives were completed/failed etc, we also have to track the objective status in separate variables. Does it work? Yes. Is it ideal? No.
The text was updated successfully, but these errors were encountered:
Returns IDs of all objectives a player has.
Reason: currently, we have to save all the script-made objectives into Integer variables, and if we want any logic to run depending on what objectives were completed/failed etc, we also have to track the objective status in separate variables. Does it work? Yes. Is it ideal? No.
The text was updated successfully, but these errors were encountered: