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Render the mesh in the camera view and apply the distortion model. #486

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mleotta opened this issue May 25, 2021 · 0 comments
Open

Render the mesh in the camera view and apply the distortion model. #486

mleotta opened this issue May 25, 2021 · 0 comments
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mleotta commented May 25, 2021

We should be able to render the mesh content currently shown in the World View in the Camera View using the projection model of the current camera, including radial distortion. This should be straight forward in VTK except for the distortion part, which would need to use shaders. Alternatively we can render the undistorted image and then apply an image warping to distort it.

@mleotta mleotta created this issue from a note in Manual Calibration tools (To do) May 25, 2021
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