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V2.5: Implement user properties: level \ exp \ lives \ penalties and rewards [$5] #178

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thatkookooguy opened this issue Nov 3, 2018 · 0 comments
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bounty database Everything that is related to managing\writing\reading the DB. feature Everything that needs an implementation and is new Server Related to server side changes

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thatkookooguy commented Nov 3, 2018

Implement user properties: level \ exp \ lives \ penalties and rewards

FEATURE

Bountysource


This should be done after we gain parity with V1

this is what I'm thinking right now, but this is an open discussion.

  • each user starts at level 1, with 0 exp, and 3 lives
  • you gain experience for each "good" achievement you get (X points)
  • you lose a life for each "bad" achievement you get
  • when you lose all 3 lives, you get down a level
  • every time you max the exp for your current level, you level up
  • every time you level up, your lives reset
  • some times you can get temporary extra hearts (opened a new project, etc)
  • accumulative achievements should get more exp for larger achievements

There is a $5 open bounty on this issue. Add to the bounty at Bountysource.

@thatkookooguy thatkookooguy added feature Everything that needs an implementation and is new database Everything that is related to managing\writing\reading the DB. Server Related to server side changes labels Nov 3, 2018
@thatkookooguy thatkookooguy added this to the achievibit V2.0 milestone Nov 3, 2018
@thatkookooguy thatkookooguy changed the title V2.5: Implement user properties: level \ exp \ lives \ penalties and rewards V2.5: Implement user properties: level \ exp \ lives \ penalties and rewards [$5] Feb 26, 2019
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