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I can't find a way to make glslang warn when a variable is used uninitialized in a shader. Such trivially detectable bugs cause very complex shader misbehavior, and I just lost another two days hunting one down. I'm happy to fund a glslang expert to add this feature, please get in touch with a price estimate ;-)
Best regards,
Elmar
The text was updated successfully, but these errors were encountered:
Dear all,
I can't find a way to make glslang warn when a variable is used uninitialized in a shader. Such trivially detectable bugs cause very complex shader misbehavior, and I just lost another two days hunting one down. I'm happy to fund a glslang expert to add this feature, please get in touch with a price estimate ;-)
Best regards,
Elmar
The text was updated successfully, but these errors were encountered: