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INSTALL.md

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Installation Instructions

Building From Source

If you already have a binary package built, skip to the binary install section.

Make sure you have all SDL2 development libraries installed, including image, gfx, mixer, and net. TTF is not used. You can obtain the SDL2 development libraries for macOS using Brew.

Download the Squirrel library and compile using Make. It should compile using just a basic GCC install. Place the generated .a files into /usr/lib. You may need to use sudo or a root account to do this. Place the .h files into /usr/include/squirrel3. Again, you may need to be root.

If you're building for Windows, make sure you have SDL2 configured for MinGW, and use MinGW to build Squirrel, not standard GCC.

If you're building for macOS, compile Squirrel using make then place the generated .a files into /Library/Developer/CommandLineTools/usr/lib/squirrel3. You will need administrator privileges for this.
Afterwards, place the .h files into /Library/Developer/CommandLineTools/usr/include/squirrel3. Again, you will also need administator privileges for this.

Go to the rte folder and run make or make linux. The file brux should appear in rte/bin. To build for Windows, run make windows, which should produce brux.exe in rte/bin. For a MIPS Linux system, use make gcw0, provided you have the GCW-Zero toolchain configured. You will need to build Squirrel for that as well.

Web (Emscripten)

Brux

To compile brux for the web, you'll need the Emscripten SDK which can be found here.
Next, you'll need to compile Squirrel from source using Emscripten to generate the necessary library files.

mkdir build && cd build
emmake cmake ..
emmake make

Following this, place the static library (.a file extension for Linux) and headers somewhere you will remember e.g. ~/.local/include/squirrel3 for the headers and ~/.local/lib/squirrel3 for the static libraries.
Now entering Brux's rte folder, run emmake make web.
By default, the makefile will include $HOME/.local/include/squirrel3 and link static libraries from ~/.local/lib/squirrel3
This can be overriden by compiling using the command emmake make web EMCINCLUDE="-I(HEADERPATH)" EMCLIBS="(SQUIRREL_LIB_PATH) (SQUIRREL_STD_LIB_PATH)".

Packaging applications

To package applications into a .data file, use file_packager from the Emscripten SDK.
Example command: file_packager brux.data --exclude \*.data --exclude \*.sh --preload .@/bin > game.js

Installing From Binary

If you have successfully built Brux, or have downloaded the nightly build, follow the instructions for your operating system.

Linux

Place brux into any folder you please. If you put it anywhere other than /usr/bin, open a terminal in the folder and run sudo ln -s <full path to Brux> /usr/bin/brux. You will now be able to run Brux from the terminal. To load games with a click, use the included .sh file to launch them, or associate .brx files with Brux.

Windows

Place brux.exe anywhere and associate .brx files with it.

Mac

Place brux into /Library/Developer/CommandLineTools/bin or /Library/Developer/CommandLineTools/usr/bin so you can use Brux via the command line.

Web

Local

Run brux.html using emrun from the Emscripten SDK when you need to use it.

Server

Simply have your server run in the same directory as Brux's HTML file.
You may want to rename brux.html to index.html so the server automatically points to it.