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Reload Tank Definitions on database reload #99

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blowfishpro opened this issue Aug 4, 2015 · 0 comments
Open

Reload Tank Definitions on database reload #99

blowfishpro opened this issue Aug 4, 2015 · 0 comments
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@blowfishpro
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ModuleManager 2.6.7 will now call any static method with the signature ModuleManagerPostLoad() ( or the same instance method on any active MonoBehavior instance) when the game database is reloaded (or loaded for the first time). Implementing this method in MFSSettings would allow the tank definitions to be reloaded without restarting the game. It would also simplify loading since the load check in ModuleFuelTanks would no longer be necessary. MM calls this method right before loading parts, but right after loading resources, so the correct pieces should be in place when they need to.

@NathanKell NathanKell added this to the v10.7 milestone Sep 9, 2015
@Starwaster Starwaster added the Back Burner Low priority or needs further consideration label Aug 6, 2019
DRVeyl added a commit that referenced this issue Mar 25, 2022
Fixes #99
Reloading the database in various scenes might not be a well-handled idea.
DRVeyl added a commit that referenced this issue Mar 29, 2022
Fixes #99
Reloading the database in various scenes might not be a well-handled idea.
DRVeyl added a commit that referenced this issue Jul 3, 2022
Fixes #99
Reloading the database in various scenes might not be a well-handled idea.
DRVeyl added a commit that referenced this issue Jul 3, 2022
Fixes #99
Reloading the database in various scenes might not be a well-handled idea.
DRVeyl added a commit that referenced this issue Jul 3, 2022
Fixes #99
Reloading the database in various scenes might not be a well-handled idea.
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