/
verseWeakAI.py
264 lines (237 loc) · 6.33 KB
/
verseWeakAI.py
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import tkinter as tk
import shogi
import simpleBot
import random
import time
import gc
root = tk.Tk()
from gomaImage import *
W = 800
H = 800
DW = 175
DH = 175
gomaTPlace1 = 100
gomaTPlace2 = 670
GRID = 50
mainbase = tk.Canvas(root, width=W, height=H)
maingame = shogi.shogi()
maingame.cameraAngle = '後手'
prepos = 0
possibleNextPos = []
newpos = 0
nari = 0
eventFlag = 'doNothing'
# doNothing, waitForChoosePiece, waitForChooseMove, waitForChooseNari, chooseMoveFinish,
def getgrid(x, y):
x -= DW
x = x//GRID
y -= DH
y = y//GRID
return (x, y)
def suji2grid(suji, dan, temae):
if temae == '先手':
suji -= 1
dan -= 1
dan = 8-dan
else:
suji -= 1
dan -= 1
suji = 8-suji
return (suji, dan)
def grid2suji(i, j, temae):
if temae == '先手':
j = 8 - j
dan = j + 1
suji = i + 1
else:
i = 8 - i
dan = j + 1
suji = i + 1
return (suji, dan)
def getxy(i, j):
return (DW+i*GRID, DH+j*GRID)
def pasteboard(cv, shogistate):
board = shogistate.board
for pos in board.keys():
if not shogi.legalPos(pos):
continue
i, j = suji2grid(pos[0], pos[1], shogistate.cameraAngle)
x, y = getxy(i, j)
if shogistate.cameraAngle == '先手':
if pos == prepos or pos in possibleNextPos:
cv.create_image(x, y, image=gomaToYellowImage_angleSente[board[pos]])
else:
cv.create_image(x, y, image=gomaToImage_angleSente[board[pos]])
else:
if pos == prepos or pos in possibleNextPos:
cv.create_image(x, y, image=gomaToYellowImage_angleGote[board[pos]])
else:
cv.create_image(x, y, image=gomaToImage_angleGote[board[pos]])
mx = 0
my = 0
for mochigoma in shogistate.board[(0, 0)]:
if mx >= 10:
my += 1
mx = 0
if shogistate.cameraAngle == '先手':
cv.create_image(DW+mx*GRID, gomaTPlace2+my*GRID, image=gomaToImage_angleSente[mochigoma])
else:
cv.create_image(DW+mx*GRID, gomaTPlace1-my*GRID, image=gomaToImage_angleGote[mochigoma])
mx += 1
mx = 0
my = 0
for mochigoma in shogistate.board[(10, 0)]:
if mx >= 10:
my += 1
mx = 0
if shogistate.cameraAngle == '先手':
cv.create_image(DW+mx*GRID, gomaTPlace1-my*GRID, image=gomaToImage_angleSente[mochigoma])
else:
cv.create_image(DW+mx*GRID, gomaTPlace2+my*GRID, image=gomaToImage_angleGote[mochigoma])
mx += 1
def chooseMove(event):
global eventFlag, prepos, newpos, possibleNextPos, nari
x, y = event.x+GRID//2, event.y+GRID//2
if y >= gomaTPlace2:
print('mouse is on the table')
x -= DW
y -= gomaTPlace2
x //= GRID
y //= GRID
print(x, y)
if x < 0 or y < 0 or x >= 10:
eventFlag = 'doNothing'
return 0
idx = x + y*10
gomaT = (0, 0) if maingame.chesser == '先手' else (10, 0)
if idx < 0 or idx >= len(maingame.board[gomaT]):
eventFlag = 'doNothing'
print('doesnt has', idx, 'goma')
return 0
while idx > 0:
if maingame.board[gomaT][idx] == maingame.board[gomaT][idx-1]:
idx -= 1
else:
break
prepos = (0, idx) if maingame.chesser == '先手' else (10, idx)
print(prepos)
possibleNextPos = [nextmove[1] for nextmove in maingame.possibleMoveList if nextmove[0] == prepos]
print(possibleNextPos)
if len(possibleNextPos) <= 0:
prepos = 0
eventFlag = 'doNothing'
return 0
print(prepos)
eventFlag = 'waitForChooseMove'
return 1
print(x, y)
i, j = getgrid(x, y)
print(i, j)
suji, dan = grid2suji(i, j, maingame.cameraAngle)
print(suji, dan)
pos = (suji, dan)
if eventFlag == 'doNothing':
return 0
if eventFlag == 'waitForChoosePiece':
if not shogi.legalPos(pos):
eventFlag = 'doNothing'
return 0
elif maingame.board[pos][0] != maingame.chesser:
eventFlag = 'doNothing'
return 0
else:
prepos = pos
possibleNextPos = [nextmove[1] for nextmove in maingame.possibleMoveList if nextmove[0] == prepos]
if len(possibleNextPos) <= 0:
prepos = 0
eventFlag = 'doNothing'
return 0
eventFlag = 'waitForChooseMove'
return 1
if eventFlag == 'waitForChooseMove':
if not shogi.legalPos((suji, dan)):
eventFlag = 'doNothing'
possibleNextPos = []
prepos = 0
return 0
elif pos not in possibleNextPos:
eventFlag = 'doNothing'
possibleNextPos = []
prepos = 0
return 0
else:
newpos = pos
eventFlag = 'waitForChooseNari'
pmove = [nextmove for nextmove in maingame.possibleMoveList if nextmove[0] == prepos and nextmove[1] == newpos]
if len(pmove) == 0:
eventFlag = 'doNothing'
possibleNextPos = []
prepos = 0
return 0
if len(pmove) == 1:
nari = pmove[0][2]
eventFlag = 'chooseMoveFinish'
return 0
if eventFlag == 'waitForChooseNari':
print('choose to do Nari by enter Y, Space or Enter')
def chooseNari(key):
global eventFlag, prepos, newpos, possibleNextPos, nari
print('get key', key.char)
if eventFlag != 'waitForChooseNari':
return 0
else:
if key.char == 'y' or key.char == 'Y' or key.char == ' ':
nari = True
eventFlag = 'chooseMoveFinish'
else:
nari = False
eventFlag = 'chooseMoveFinish'
mainbase.bind('<Button-1>', chooseMove)
root.bind('<KeyPress>', chooseNari)
mainbase.pack()
def closing():
root.destroy()
root.protocol("WM_DELETE_WINDOW", closing)
rival = simpleBot.autochesser([2000, 140, 200, 124, 325, 60, 120, 47, 51])
dval = rival.valueing(maingame)
val = 0
while True:
mainbase.delete('all')
pasteboard(mainbase, maingame)
mainbase.pack()
root.update_idletasks()
root.update()
maingame.getPML()
pml = maingame.possibleMoveList
if len(pml) == 0:
mainbase.pack()
root.update_idletasks()
root.update()
file = open('gamerecord_'+str(random.randint(0, 1000000))+'.txt', 'w')
print(maingame.moveRecorder[-1])
for move in maingame.moveRecorder:
print(str(move)+'\n')
file.write(str(move))
file.close()
while root:
root.update_idletasks()
root.update()
time.sleep(0.0001)
if maingame.chesser == '先手':
move, val = rival.getMove(maingame, 1, 20)
val -= dval
val = int(val)
print(val)
maingame.makeMove(move)
else:
if eventFlag == 'doNothing':
eventFlag = 'waitForChoosePiece'
if eventFlag == 'chooseMoveFinish':
move = (prepos, newpos, nari)
maingame.makeMove(move)
prepos = 0
newpos = 0
nari = 0
possibleNextPos = []
eventFlag = 'doNothing'
gc.collect()