/
simpleBot.py
246 lines (234 loc) · 7.22 KB
/
simpleBot.py
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import shogi
import random
import copy
gomaValue = {
'步':1,
'香':4,
'桂':5,
'銀':8,
'金':9,
'杏':9,
'全':9,
'圭':9,
'と':10,
'角':12,
'飛':12,
'馬':16,
'竜':17,
'王':50
}
def SIT0(n, shogistate):
# GOMA NUMBER CONSIDER
sentegomaNum = 0
gotegomaNum = 0
for suji in range(1, 10):
for dan in range(1, 10):
if shogistate.board[(suji, dan)][0] == '先手':
sentegomaNum += gomaValue[shogistate.board[(suji, dan)][1]]
elif shogistate.board[(suji, dan)][0] == '後手':
gotegomaNum += gomaValue[shogistate.board[(suji, dan)][1]]
for mochigoma in shogistate.board[(0, 0)]:
sentegomaNum += gomaValue[mochigoma[1]]
for mochigoma in shogistate.board[(10, 0)]:
gotegomaNum += gomaValue[mochigoma[1]]
difference = sentegomaNum - gotegomaNum
if shogistate.chesser == '先手':
return n * difference
else:
return -n * difference
def SIT1(n, shogistate):
# 5 dan koe
Pt = 0
for dan in range(1, 10, 1):
for suji in range(1, 10, 1):
if shogistate.board[(suji, dan)][0] == shogistate.chesser and dan >= 5:
Pt += 1
if shogistate.board[(suji, dan)][0] == shogistate.chesser and dan <= 5:
Pt += 1
return Pt*n
def SIT2(n, shogistate):
# under OTE
if shogistate.isUnderOte():
return -n
else:
return 1
def SIT3(n, shogistate):
# Ou's front pieces
pt = 0
odan = 0
osuji = 0
for dan in range(1, 10, 1):
for suji in range(1, 10, 1):
if shogistate.board[(suji, dan)] == (shogistate.chesser, '王'):
odan, osuji = dan, suji
for suji in [suji-1, suji, suji+1]:
for dan in range(1, 10, 1):
if not shogi.legalPos((suji, dan)): continue
if shogistate.chesser == '先手' and shogistate.board[(suji, dan)][0] == '後手' and dan >= odan:
pt -= 10
if shogistate.chesser == '後手' and shogistate.board[(suji, dan)][0] == '先手' and dan <= odan:
pt -= 10
if shogistate.chesser == '先手' and shogistate.board[(suji, dan)][0] == '先手' and dan >= odan:
pt += 10
if shogistate.chesser == '後手' and shogistate.board[(suji, dan)][0] == '後手' and dan <= odan:
pt += 10
return n*pt
def SIT4(n, shogistate):
# good place of kaku and sha
pt = 0
kakusuji = 0
kakudan = 0
shasuji = 0
shadan = 0
another = '先手' if shogistate.chesser == '後手' else '後手'
for suji in range(1, 10):
for dan in range(1, 10):
if shogistate.board[(suji, dan)] == (shogistate.chesser, '角') or shogistate.board[(suji, dan)] == (shogistate.chesser, '馬'):
kakudan = dan
kakusuji = suji
if shogistate.board[(suji, dan)] == (shogistate.chesser, '飛') or shogistate.board[(suji, dan)] == (shogistate.chesser, '竜'):
shadan = dan
shasuji = suji
for dsuji, ddan in [(1, 1), (1, -1), (-1, -1), (-1, 1)]:
for i in range(1, 9):
kakuppos = (kakusuji+i*dsuji, kakudan+i*ddan)
if not shogi.legalPos(kakuppos):
break
if shogistate.board[kakuppos][0] != '':
break
else:
pt += n*1.2
for dsuji, ddan in [(1, 0), (0, -1), (-1, 0), (0, 1)]:
for i in range(1, 9):
shappos = (shasuji+i*dsuji, shadan+i*ddan)
if not shogi.legalPos(shappos):
break
if shogistate.board[shappos][0] != '':
break
else:
pt += n*1.2
for suji in range(1, 10):
for dan in range(1, 10):
if shogistate.board[(suji, dan)] == (another, '角') or shogistate.board[(suji, dan)] == (another, '馬'):
kakudan = dan
kakusuji = suji
if shogistate.board[(suji, dan)] == (another, '飛') or shogistate.board[(suji, dan)] == (another, '竜'):
shadan = dan
shasuji = suji
for dsuji, ddan in [(1, 1), (1, -1), (-1, -1), (-1, 1)]:
for i in range(1, 9):
kakuppos = (kakusuji+i*dsuji, kakudan+i*ddan)
if not shogi.legalPos(kakuppos):
break
if shogistate.board[kakuppos][0] != '':
break
else:
pt -= n*0.8
for dsuji, ddan in [(1, 0), (0, -1), (-1, 0), (0, 1)]:
for i in range(1, 9):
shappos = (shasuji+i*dsuji, shadan+i*ddan)
if not shogi.legalPos(shappos):
break
if shogistate.board[shappos][0] != '':
break
else:
pt -= n*0.8
return pt
def SIT5(n, shogistate):
myfree = len(shogistate.possibleMoveList)
shogistate.chesser = '先手' if shogistate.chesser == '後手' else '後手'
anofree = len(shogistate.possibleMoveList)
shogistate.chesser = '先手' if shogistate.chesser == '後手' else '後手'
pt = myfree - anofree
return pt * n
def SIT6(n, shogistate):
pt = 0
weakerlist = []
for boardspace in shogistate.board.items():
pos, goma = boardspace
if not shogi.legalPos(pos): continue
if goma == (shogistate.chesser, '桂'):
weakerlist.append((pos, 1))
if goma == (shogistate.chesser, '角'):
weakerlist.append((pos, 13))
if goma == (shogistate.chesser, '王'):
weakerlist.append((pos, 47))
for pakc in weakerlist:
pos, val = pakc
if shogistate.posIsUnderAttack(pos):
pt -= n*4
for d in [(1, 0), (1, -1), (0, -1), (-1, -1), (-1, 0), (-1, 1), (0, 1), (1, 1)]:
x, y = d
suji, dan = pos
suji += x
dan += y
if not shogi.legalPos(pos): continue
if shogistate.posIsUnderAttack(pos):
pt -= n*val
return pt
def SIT7(n, shogistate):
if shogistate.round > 7: return 0
shapos = 0
for boardspace in shogistate.board.items():
pos, goma = boardspace
if not shogi.legalPos(pos): continue
if goma == (shogistate.chesser, '飛'):
shappos = pos
break
if shapos == 0:
return -n/9
if shapos[0] == (n % 9) + 1:
return n/9
else:
return -n/90
def SIT8(n, shogistate):
if len(shogistate.possibleMoveList) == 0:
return -9999999999
print('詰み筋')
else:
return 1
situations = [SIT0, SIT1, SIT2, SIT3, SIT4, SIT5, SIT6, SIT7, SIT8]
class autochesser:
def __init__(self, valvec):
self.number = 0
self.valueingVector = valvec
def valueing(self, shogistate):
sumvalue = 0
for para in self.valueingVector:
if para == 0: continue
sumvalue += situations[self.valueingVector.index(para)](para, shogistate)
return sumvalue
def getMove(self, shogistate, thinkingdepth, thinkingbreadth):
if type(shogistate) is not shogi.shogi:
return False
if thinkingdepth <= 0:
shogistate.getPML()
return ('', self.valueing(shogistate))
shogistate.getPML()
if len(shogistate.possibleMoveList) == 0:
return ('', -999999999)
if len(shogistate.possibleMoveList) == 1:
return (shogistate.possibleMoveList[0], 0)
valuelist = list()
for move in shogistate.possibleMoveList:
newstate = copy.deepcopy(shogistate)
newstate.makeMove(move)
newstate.chesser = '先手' if newstate.chesser == '後手' else '後手'
value = (self.valueing(newstate))
valuelist.append((move, value + random.randint(-100, 100)))
del newstate
valuelist.sort(key=lambda val:-val[1])
bestmove = ''
bestvalue = -5000000
if len(shogistate.possibleMoveList) < thinkingbreadth:
thinkingbreadth = len(shogistate.possibleMoveList)
for i in range(thinkingbreadth):
move, value = valuelist[i]
newstate = copy.deepcopy(shogistate)
newstate.makeMove(move)
newmove, realvalue = self.getMove(newstate, thinkingdepth-1, 3)
if -realvalue > bestvalue:
bestvalue = -realvalue
bestmove = move
del newstate
return (bestmove, bestvalue)